[EMEA] Warzone 2.0 1v1 Kill Race - Best Of 1
Compete for 50€ in our 1v1 Warzone tournament!
View BracketRuleset
The provided ruleset's main goal is to ensure that the competition can be played without any issues and to provide information and specific details of it. Breaking or manipulating the rules is completely forbidden and will result in a direct loss of a match or even a forfeit from the tournament. Players and teams, especially captains, should always try to abide by these rules and keep sportsmanship up. All matches are intended to be played and this should be the common goal of players and administrators. The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.
By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.
1.
Support
1.1 - Player support - Tickets
It's recommended that all players utilize the ticket system of the site to report any issue, from disputing a result to informing of a problem. Tickets can be found on every match and those can be accessed through the Dashboard after clicking 'View Details' on the desired one.
This is the only place that players will get guaranteed support from EGL admins. Discord, Twitter and other social media accounts are not checked live during tournaments.
1.2 - User Guide & FAQ
Every question that you may have regarding EGL, our tournaments and procedures are explained in our user guide and in our FAQ. Please read them prior to the tournament to ensure a smooth and enjoyable tournament experience.
2.
Tournament Format, Match & Game Settings
2.1 - Tournament Format
This tournament is a single elimination bracket tournament, All rounds are to start within 15 minutes of receiving the fixtures for that round.
The player with the most kills at the end of the match wins. If kill's are tied then the match must be replayed, if there is a 2nd tie then damage in the 2nd match will be the deciding factor.
The grand finals will be played as a 'Total of 2 matches', this means the kills from both matches will be added up to determine the winner.
Jailbreak: If a player has died twice and then receives a jailbreak, their following kills will not count and must knock themselves down in the game.
2.2 - Platform & Input Devices
Both PC and Console players are eligible, both Controller and Mouse/Keyboard inputs are allowed.
PC Player's MUST be livestreaming with VOD's enabled.
2.3 - Lobby Creation
Players must add each other's Activision ID's as displayed on their EGL profiles. You can view your opponent's details on the match page.
Once added, you must then join each other's lobby and search for a standard DUO's match.
2.4 - Match Delays
Matches must be played in their entirety unless both players agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.
Failure to complete a match or report the scores within 60 minutes of receiving the match fixtures will result in disqualification for both players due to inactivity.
Players may not delay the match for more than fifteen (15) minutes between each round. If a player delays the start for longer than fifteen (15) minutes, the other player should report the scores in their favour and provide proof of the delay occurring.
The player that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.
2.5 - Lobby Settings
It is the hosting player's responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and/or the players in the lobby are clearly visible (depending on the accusation) and then immediately report this to the admin.
Squad Fill must be turned OFF, both players must have crossplay enabled.
2.6 - Restarts
If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as the time before ANY points are scored by the players within the current match.
If a player disconnects due to an in-game error, the match is to be restarted with the kills carried into the new map. (video proof must be provided)
2.7 - Sabotage
Players will join a Battle Royale match with their opponent. The players that have queued up together are NOT ALLOWED to contribute/cause the death of the player they're competing against within that game. Players caught doing so will be disqualified from their match.
Kill stealing is NOT considered sabotage, Loot stealing is NOT sabotage, follwing opponents is NOT sabotage, respawning or not respawning opponent is NOT sabotage.
Examples of sabotage include killing opponents using a vehicle, excessively pinging locations.
Any claims of this happening must be submitted in video form and show all players usernames involved in the incident. Proof must be submitted either in the match dispute or through a ticket on the website. We will not accept screenshots in this case.
2.8 - Hosting
As this is a Battle Royale game played on dedicated servers, we don't formally distinguish between hosts for this tournament. Both players should take the initiative to invite and/or message the other players about the game setup. Failure to do so can result in a forfeit.
As this is open to all of EMEA, EU servers must be prioritised.
EU Player vs EU player = EU server by default
EU play vs non-EU player = EU server MUST be used
Non-EU player vs non-EU player = A non-EU server can be used
Non-EU players are signing up to this tournament with the knowledge that they may be playing on higher ping, high ping is not a reason to dispute or forfeit a match.
2.9 - Restrictions
Birdseye is banned.
Redeploy Tokens are banned.
3.
Reporting Results
3.1 - Where to report
Players need to find find the chat section with the opponent player and the reporting and no-show buttons. They can find the matches with these buttons through the Dashboard after clicking 'View Details' on the desired one.
Remember that players need to be logged in their EGL accounts to see all the actionable buttons.
3.2 - Reporting results. Disputes and No-Shows
Players should only report a result when the whole match is finished. That means if, for example, a match is a best of 3 (BO3) maps there's no need to report every single map played, only the final result (i.e: 2-1.). An evidence should be attached to the reported result to ensure fast action from the administration team. Please read section 3.4 below for our Evidence Policy.
If an evidence is not attached, the result will be automatically processed after 10 minutes. This is the time that the opponent team has to dispute the result in case the original one is wrong.
Both players should report their result to ensure the best tournament experience for all participating teams, even in the case of a loss.
3.2.1 - Disputes and No-Shows
If a player reports a score that is wrong, the opponent player will have a 10-minute window to dispute the match by introducing the correct result, ideally with evidece attached.
If after 10 minutes of the start of the round a player is not showing signs of being present, the opponent player may ask for a no-show using the correct button in the Match page. The missing player has 5 minutes to dispute this situation and prove that they are ready to play. If after that time a dispute is not set in place, the missing player will be forfeited from the match.
3.3 - Forfeits
Reasons to ask for a forfeit for the opponent player include but are not limited to the following situations:
3.3.1 - Cheating
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions. Other punishments for cheating include console restrictions.
3.3.2 - Abusive behaviour
Abusive behaviour towards staff members or other players will not be tolerated. The user violating this rule will be subject to a site-wide ban.
3.4 - Evidence policy
When asked to provide evidence, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria or will not be considered. Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website ever again.
Using the reporting system of the site is the best way to upload any media for admins to view. If this is not possible, third party websites such as YouTube for video and Imgur for images can be used.
4.
Rosters
4.1 - Roster Lock
Player IDs are stored when you sign up for a tournament, meaning that any changes made to a player's ID after they register for a tournament will not be automatically updated on the roster. To avoid this, change your username before registering for a tournament or if you have already registered, leave the tournament, change your Player ID so that it is up to date and correct and then re-join the tournament.
4.2 - Player IDs
Players are required to add or connect their game accounts to their EGL profiles. They can do so in the settings, under Game & Social Accounts. Players cannot change their connected account during the tournament.
5.
Players and Prizing
5.1 - Eligible players
5.2 - Prizing
Players will receive an email with further instructions from our prizing tool within 24 hours after finalizing the tournament.
5.3 - Prizing Restrictions
6.
Legal
The Admins as defined in the Rules and Regulations reserve the right to overrule any rule in any moment if necessary.
Upon registering for this Tournament, all the Participants accept that they have read and accepted the Rules and Regulations and the Privacy Policy.
1. Tournament Rules
1.1 Tournament
The promoter of this contest is EGL - Esports Gaming League. The tournament “Tournament” is for Players to compete against other Players or teams. The game played is listed in each tournament's information and will be used throughout each of the tournaments. Players may be restricted from entering and must reside in one of the qualifying countries, where tournaments are restricted to certain locations that will be listed in the Tournament Overview.
1.2 Administration
Everybody who is authorized by EGL, contractors & partners tournaments based on its Rules and Regulations will be called an "Admin" in the following, the collection of all admins will be called the "Administration".
1.3 Participants and Commitment
1.3.1 Only real persons with a valid Gaming Account ID are allowed to participate in the Tournament. All participants or players will be called a “Player” or a “Participant” or “Participants” in the following and shall have the same meaning. Every Participant must fulfill the following conditions:
Participants must not be employees of EGL, EEG (Esports Entertainment Group), any partners, sponsors, and all associated companies.
1.3.2 By participating in the Tournament, Participants acknowledge without limitation to comply with the Rules and Regulations and with the statements and decisions made by the Administration.
1.3.3 Every Participant acknowledges the right for the Administration to modify the Rules and Regulations, Game Rules or General Rules for adjustments at any time without notice and if necessary overrule those to ensure fair play and integrity throughout each round.
1.3.4 Every Participant has to show the needed respect towards Admins and other Participants. Insults and unfair or disrespectful behavior towards anyone are not tolerated and will be punished in accordance with these Rules.
1.3.5 Every Participant has to try to win every round at every stage of the Tournament. Purposefully losing for any reason is strictly forbidden.
1.3.6 All Participants shall refrain from selecting player names that are vulgar, racist, sexist, have Gang Affiliation or reference to drugs (including alcohol and tobacco), contain Sexual Material, Offensive Material, Politically Charged Symbols/Images or otherwise offensive all of which shall be forbidden. Player name approval will be at the sole discretion of the tournament Admins.
1.3.8 Every Participant acknowledges the right for the Administration to edit Players’ names if names are deemed unfit for display.
1.3.9 Every Participant acknowledges and agrees that it is prohibited from using inappropriate language in all text and voice channels, regardless of context. Inappropriate language includes, but is not limited to: excessive profanity, pseudo-profanity (i.e. replacing letters in profane words or phrases), racial/ethnic/cultural slurs, sexual innuendos, drug/alcohol references
1.3.10 Every Participant in the Tournament grants to Esports Gaming League “EGL”, partnered Sports Clubs, partners, and sponsors and their respective parent, subsidiaries, and affiliates a perpetual, royalty-free, fully paid-up, worldwide, right and license (with the right to grant sublicenses) to copy, display, distribute, edit, host, store, collect footage of Participant’s name, logos, trade or service marks, copyrighted material, nickname, Riot ID, (or replacement tags), logo, initials, likeness, image, photograph, animation, avatar, autograph, voice, video or film portrayal, public persona, gameplay data and statistics, biographical information, backstory and any streams of the Tournament or streams of any other video game in which the Participant participates to be stored and used for announcements, website content and other publications by EGL unrestricted and unlimited in terms of time and place.
1.4 Communication
1.4.1 All communication between Participants and the Administration has to be held in English at any time and at any stage of the tournament.
1.4.2 The Administration may only be contacted via a ticket system built into the EGL platform. This can be found on the match report screen as well as the chat bubble in the bottom right of a logged-in user’s screen. This helps Admins to coordinate as a team and work faster on issues than with the help of other platforms. It will be the sole responsibility of EGL to manage communications on behalf of the Administration between Participants and the Administration. Any other form of communication shall be ignored.
1.5 Conduct and Penalties
1.5.1 Behavior. All Participants must at all times observe the highest standards of personal integrity and good sportsmanship and act in a manner consistent with the best interests of the Tournament, in each case as determined by the Administration. Participants are required to behave in a professional and sportsmanlike manner in their interactions with other competitors, the Tournament, and members of the Administration, the media, sponsors, and fans.
1.5.2 Participants may not use obscene or offensive gestures or profanity in their tags, player handles, team branding, game chat, live play communications, lobby chat, shoulder content, interviews, or other public-facing communications of any kind. This Section 1.5 applies to English and all other languages and includes abbreviations and/or obscure references.
1.5.3 Participants are expected to settle their differences in a respectful manner and without resorting to violence, threats, or intimidation (physical or non-physical). Violence is never permitted at any time or place, or against any person including competitors, fans, referees, and officials.
1.5.4 The obligation to behave in a professional and sportsmanlike manner includes an obligation on the part of Participants to arrive on time and ready to compete for all games, matches, and tournaments in the tournament schedule. It also prohibits forfeiting a game or match without reasonable cause.
1.5.5 The Tournament is a place for Players from around the world, from different cultures, and from different backgrounds, to come together to compete and share their passion for our game. Participants in our competitions should be focused on bringing the world together through epic entertainment, celebrating our game, Players, and fans, and building diverse and inclusive communities. Participants and team managers must refrain from disruptive or divisive behavior, commentary, or other forms of expression during official Tournament and team events (including without limitation any match) or on any official Tournament or team channels (e.g., match broadcasts, the Tournament or team shows, and official the Tournament and team-branded websites and social media channels). If applicable, during live broadcast Participants or team managers throughout the period on match day shall not wear, display or otherwise convey personal messages without express approval from the Administration, which approval shall not be granted for political messages.
1.6 Cheating and Game Integrity
1.6.1 Participants must compete to the best of their skill and ability at all times. Any form of cheating by any Participants will not be tolerated. All Participants are prohibited from influencing or manipulating any game match (whether a Tournament match or otherwise) with the intent that any aspect of the match is determined by anything other than the competitive merits. Examples of cheating or behavior impacting game integrity are not exhaustive, and include without limitation:
1.6.2 Collusion, match-fixing or any other action to intentionally alter, or attempt to alter, the results of any game, match or Tournament (or any components thereof);
1.6.3 Attempts to interfere with another Player’s connection to the game service through Distributed Denial of Service (DDoS) or any other means.
1.6.4 Allowing an individual who is not the registered owner of a Player account to play on that Player account in a game and/or playing in a game while logged in to a Player account registered to someone else.
1.6.5 Bot use, spot timing (e.g., not throwing the game, just timing a shot so bettors win), win trading, drop hacking, queue sniping and soft play on the ladder, ghosting (i.e., a game spectator illegally provides information about an opponent’s positions and/or movements), inducing another Participant to lose a match, and receiving leaked scrim footage and/or confidential or proprietary information of another Team;
1.6.6 Misuse or hacking of game servers;
1.6.7 Use of unauthorized or restricted items (as applicable);
1.6.8 Violent, threatening, or harassing behavior in the Tournament setting, (offline and online), including team housing.
1.6.9 Inappropriate use of Tournament equipment; and
1.6.10 Any other actions or conduct that threatens to undermine the integrity of the Tournament and its teams.
1.7 Illegal and/or Detrimental Conduct
1.7.1 Participants are required to comply with all applicable laws at all times.
1.7.2 A Participant may not engage in any activity or practice which (i) brings him or her into public disrepute, scandal or ridicule, or shocks or offends a portion or group of the public, or derogates from his or her public image, or (ii) is, or could reasonably be expected to be, detrimental to the image or reputation of, or result in public criticism of or reflect badly on, EGL, Tournament Administration, or any of their respective representatives, the Tournament, the other teams or their respective sponsors or members, or any other product or service. For the avoidance of doubt, Participant affiliation with individuals, entities, or brands that are detrimental to the image or reputation of EGL, Administration, or any of their respective representatives, the Tournament, the other teams or their respective sponsors or members, or any other product or service of EGL, as determined by the Administration, will be deemed as a violation of this provision and these Rules. In addition, Players, Team managers, and owners may not encourage members of the public to engage in any activities that are prohibited by Section 1.7. A non-exhaustive list of such types of misconduct are as follows:
1.7.2.1 Actual or threatened violence toward a person, including domestic violence, partner violence, dating violence, and child abuse;
1.7.2.2 Sexual assault and other types of sexual offenses;
1.7.2.3 Illegal possession or distribution of a weapon;
1.7.2.4 Possession, use, or distribution of performance-enhancing substances;
1.7.2.5 Conduct that poses a danger to the safety of another person;
1.7.2.6 Animal cruelty;
1.7.2.7 Theft and other property crimes; and
1.7.2.8 Crimes involving dishonesty.
1.7.3 Each Participant acknowledges that Administration and the teams may have an obligation under applicable law to report illegal activities to local law enforcement authorities or respond to formal inquiries from law enforcement or judicial authorities in jurisdictions where suspected violations of law have taken place.
1.8 Anti-Harassment
1.8.1 Administration is committed to providing a competitive environment that is free of harassment and discrimination.
1.8.2 In furtherance of this commitment, Participants are prohibited from engaging in any form of harassment or discrimination (either in-game or outside the game), including without limitation that which is based on race, color, religion, gender, national origin, age, disability, sexual orientation, gender identity, or any other class or characteristic.
1.9. Gambling
1.9.1 Gambling on the outcome of the matches or Tournaments (including any components thereof) can pose a serious threat to the integrity of, and public confidence in the Tournament. Participants as well as employees of the Administration, EGL are not allowed to (i) place or attempt to place, bets on any games, matches, or Tournaments (or any components thereof (ii) associate with high volume gamblers, or deliver information to others that might influence their bets, or (iii) offer or accept any gift or reward to or from anyone for services promised, rendered, or to be rendered in connection with any match, including services related to defeating or attempting to defeat a competing team or services designed to throw, fix or otherwise influence the outcome of any game or Match, the Tournament event or otherwise.
1.9.2 This Section 1.9 also prohibits Participants from participating in anyone else’s betting activities, asking anyone to place bets involving the including without limitation the Tournament games, matches or any components thereof) on a Participant’s behalf, or encouraging anyone else to bet involving the including without limitation Tournament games, matches or any components thereof.
1.9.3 Participants likewise are prohibited from engaging in any fantasy esports leagues or games in which the Participant pays any form of the entry fee in exchange for an opportunity to win a cash prize or other thing of value.
1.10 Alcohol and Drugs
1.10.1 The use, possession, distribution, or sale of illegal drugs is strictly prohibited. Participants are prohibited from being under the influence of any substance of abuse, including alcohol or marijuana, while the Participant is engaged in the Tournament events or on-premises that are owned by or leased to the team or Administration.
1.10.2 The unauthorized use, possession, distribution, or sale of prescription drugs by a Participant is prohibited. Prescription drugs may be used only by the person to whom they are prescribed and in the manner, combination, and quantity as prescribed. Prescription drugs may only be used to treat the condition for which they are prescribed and may not be used to enhance performance in a game, match, or Tournament.
1.11. Non-Disparagement
1.11.1 Participants have the right to express their opinions in a professional and sportsmanlike manner; provided, however, that Participants may not make public statements that call into question the integrity or competence of match referees or Administration.
1.11.2 Participants may not at any time make, post, publish or communicate to any person or entity or in any public forum any false, defamatory, libelous, or slanderous remarks, comments, or statements concerning EGL, the Administration, any of their respective representatives, the Tournament, the other teams or their respective sponsors or members or any other product or service of the EGL, or their respective affiliates. In addition, Participants may not encourage members of the public to engage in any activities that are prohibited under these terms.
1.11.3 This Section 1.11 does not, in any way, restrict or impede a Participant from complying with any applicable law or valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.
1.12 Confidentiality
1.12.1 Participants must keep confidential and not disclose to any third party confidential and proprietary information concerning the Tournament, the Administration, EGL, or their respective affiliates and sponsors.
1.12.2 This Section 1.12 does not, in any way, restrict or impede a Participant from complying with any applicable law or valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.
1.13 Reporting
1.13.1 Upon becoming aware of any conduct prohibited under these terms, Participants are required to immediately report the details to Tournament Administration via the EGL support facility. Failure to comply with this requirement is an independent violation of these Rules.
2. Format & Schedule
2.1 Tournament Format
2.1.1 The Tournament can be found on the Overview of each tournament broken down into rounds, start time, and the type of tournament. The Tournament type can be but is not limited to Single Elimination, Double Elimination, Groups, Swiss, League Play, Round-Robin, Double Round-Robin. All Players should be familiar with the format before entering a Tournament.
2.2 Registration
2.2.1 All entrants in the Tournament must register on the EGL platform. Team Captains can register for Team Members as part of the registration process. All Players must have the relevant Gaming ID attached to their profile to enter at the time of registration and the Tournament start time, failure to do so may result in removal from the Tournament.
2.3 Schedule
2.3.1 A full schedule of the Tournament can be found on the Tournament Overview page.
2.3.2 The tournament Administration reserves the right to change the start time of tournament matches within the day of the schedule.
2.4 Tournament Restrictions
2.4.1 Team Members must remain in the active Tournament Squad for the duration of the Tournament. Players may leave teams freely during the Tournament however this change will not be reflected in any Tournaments of which are active, a record of their membership will be kept until the completion of a Tournament. Team Members may not also compete in a Tournament for more than one (1) team, any Team Member doing so by means of workaround or multiple accounts may be removed from the Tournament as well as banned from using the EGL platform.
3. Match Times
3.1 Match Times
3.1.1 Match times may be dictated to Players by EGL, the Tournament Administrator or parties acting for EGL in this capacity these will be designated with an “Admin” tag when communicating with entrant players.
3.1.2 The tournament Administration reserves the right to change the start time of tournament matches within the day of the schedule.
3.2 Rescheduling / Postponing
3.2.1 Matches cannot be postponed or rescheduled to another date or time unless determined by the Administration at its sole discretion for any reason.
3.3 Punctuality
3.3.1 If one team is not ready to start and enter their first match 15 minutes after the official match time the team will lose the match within the bracket by default. This is at the Administration’s sole discretion.
3.3.2 If a team or Participant does not join the match in time as described in Section 3.3.1., the opponent may claim a default win by raising with an Admin. The present team or Participant should make this claim by raising a ‘No Show’ result on their match page. No further action is required. False reports of ‘No Show’ may result in disqualification from the tournament.
3.3.3 Each Participant is obliged to attach necessary evidence to the claim, which is then to be approved of by an Admin at its sole discretion. Admins may extend the punctuality deadline in exceptional circumstances to get the match played at its sole discretion.
4. Before the match
4.1 Availability
4.1.1 All Participants are not required to check in with EGL Administration before a tournament starts.
4.1.2 All Participants must be available at the time the tournament rounds start. The team captain will invite their team to join them in a squad for them to play their two matches.
4.1.3 Only the Players on the Match Fixture are eligible to play matches in this tournament. It is the responsibility of both teams to verify the eligibility of all the Players that play in the match. If a team uses an ineligible Player in a match, they will forfeit the match. Support must be contacted when this is suspected.
4.1.4 All teams are required to check if the other team is fielding an ineligible Player which is not listed on the Matches page. If the other team has an unregistered Player present, you must tell the other team to replace their Player with an eligible Player. You must give the other team (15) minutes from the start of the game in order to replace the Player with an eligible one. If the other team does not substitute their unregistered Player, report the scores in favor of your team and provide proof of the ineligible Player's presence.
4.1.5 Should a game be completed with an ineligible Player EGL Administration may rule that both teams accepted the rosters were correct and both teams were willing to compete with the final result standing regardless of rosters.
4.2 Server Problems
4.2.1 In the case of server issues, the tournament can be postponed or canceled depending on the severity of the situation. If the tournament gets canceled, it will be announced on EGL social media, as well as in the Overview section of the tournament. The title of the tournament will adjust to reflect this.
4.3 Score metrics
4.3.1 Each match is decided by a score metric as described in Game Rules. Players must win a game or series of games in a Best of 1, 2, 3, 5, 7, or 9 game series depending on the Game Rules.
5. During the match
5.1 Streams
5.1.1 Participants may (game rules may stipulate this to be a requirement) stream their gameplay to a streaming service where they wish, for entertainment or evidence capture.
5.1.2 As a matter of professional courtesy to remaining Players in the match, if you believe the game is being affected by stream sniping, we’d ask that you limit spectating of remaining Players, so as not to put them at a competitive disadvantage.
5.1.3 Teams may be permitted to use a substitute Player during the match, this Player can be brought in during a pause or after a game in a series of games. This substitute Player must be on the Match roster.
5.2 Crossplay
5.2.1 During the tournament games, crossplay may be enabled for each team, as stipulated in the Game Rules. This must be enabled within the account section of the party host before searching for a game.
5.3 Match Start & Restarts
5.3.1 A match will be considered to have started as soon as the warmup phase has ended and all Players are inside of gameplay after cut-screens & loading screens. From the time a match begins, Players are prohibited from intentionally disconnecting from the game. If a Player or team disconnects intentionally after the game has started, the game will continue with the remaining Players and will not be restarted.
5.3.2 If a Player disconnects during the launch of a game the game should be quit and restarted with all of the Players in the lobby. If a Player repeatedly disconnects during the launch of a game the EGL Administrator may dictate that a team has not enough eligible Players or allow a team to play with one (1) or more Players absent from the match.
5.3.3 A team may request a match restart if the Players were affected by an issue that was out of their control and had a negative impact on their gameplay. These include but are not limited to:
- Players disconnect during a game due to network or connection issues.
- Players experiencing game features not working as expected.
5.3.4 All restart requests needed to be flagged to the Admin team before a restart can be actioned. Evidence to support the request must be shared and the decision on the restart will be at the sole discretion of the Admin.
5.4 Replays
5.4.1 Every Participant must save their own replays of all tournament games for at least seven (7) days. Upon request by an Admin, each Participant must submit the replay to the Administration within 24 hours. Failing to comply with this request may result in punishment.
5.6 Griefing
5.6.1 It is prohibited to intentionally negatively impact your opponent's gameplay in an attempt to sabotage their chances of winning a match. Tournaments may have specific rules on Sabotage, Griefing, and specific in-game actions, these will be listed in Game Rules.
6. After the match
6.1 Reporting the score
6.1.1 Each team must submit a score report to the EGL platform, via the Participants' Matches screen, where required a screenshot of each game’s score within 15 minutes of the game finishing. This evidence must be a screenshot of the end game leaderboard. Tournament staff will be monitoring the evidence as submitted as well as EGL’s technology to identify results.
6.1.2 If a team does not report a score, while their opponent does, after a length of time defined by an EGL Admin when creating the Tournament, the score will be accepted by EGL as valid. After this time EGL Administrators may not overturn a result.
6.1.3 After both teams report the score, or the time elapses and the EGL system accepts a score as valid, the bracket will be updated to reflect a team moving to the next round.
6.2 Protests
6.2.1 Protest against any other sort of rule violation by another Player can only be reported with video evidence. The protest must include a specific timestamp when the violation took place, the name of the Player who committed the violation, as well as a clear description of what happened. Protests that either lack evidence or details such as timestamps and descriptions will be discarded. All protests must be sent to an Admin via the EGL ticket system, through the Tournament Match Report page.
7. Evidence
The EGL Administrators may require evidence of any reports of wins, rule violations, and potential punishment offenses. Users submitting false evidence may be banned from the Tournament and EGL platform and participating in future Tournaments.
7.1 Evidence Format
7.1.1 Evidence must be provided to Admins in a timely manner after a match has completed, the dispute has been lodged or rule violation has taken place. Failure to do so may result in a dispute being denied.
7.1.2 EGL Administrators will accept and prefer photo evidence of end game screens showing the scoreboard with all members of both teams present. Photo evidence should be provided by uploading the EGL evidence section during a match report. If this has not been possible the Admin will request a link to photo evidence on an external platform such as on Imgur, Print screen, Photobucket, Imageshack, or another similar service.
7.1.3 Video evidence will also be considered; the evidence must include supplement information in a ticket to EGL Administrators; a specific timestamp to the end-game scoreboard, showing all of the Players as part of the tournament match squad. Video evidence should be uploaded to an external provider such as YouTube, Twitch, Trovo, Dailymotion, or another similar service.
7.1.4 All conversations between Players are not considered evidence this includes but is not limited to, EGL platform private messages, match comments, Private Discord Messages, Emails, Private Messages, PSN Messages, XBL Message, Skype Messages, Tweets & other messaging platforms.
8. Rule Violation and Punishment
8.1 Possible Punishments
8.1.1 The punishments for any rule violations include but are not limited to:
- Loss of one match
- Disqualification from the tournament
- Disqualification from future tournaments
- Disqualification from use of the EGL platform
- Prize Money Reduction
Punishments shall be at the Administration’s sole discretion.
9. Prizes
9.1 Prizing
9.1.1 Prizes will be awarded to all Participants on the active tournament roster, designated by Team Captains when entering a tournament. These Players can not change after entry into a tournament. Prize payments may be split to include substitute Players within an active tournament roster.
9.1.2 Prize money will be paid by EGL into local currencies of where the winning Player or team resides at an exchange rate determined by the Tournament Administrators.
9.2 Payment & Community Prize fulfillment details
9.2.1 Participants, who win prizes according to Section 9.1 will be contacted by EGL Administrators via email to the email address provided when registering an account on the EGL platform. This can take up to one (1) month to receive a prizing request at such points are required to send the prize details to Tournament Administrations at [email protected] no later than 30 days after the close of the tournament. The prize will be fulfilled within 90 days of a verified win.