This tournament is open to players of age 18 and older in the entire world.
The roster size for this tournament is limited to 1. The winning team can only receive prizing for one (1) player.
Please note that in order for prizing to be available a minimum of eight (8) participants must compete in the tournament.
For this tournament, players must register their Sharkmob ID to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.
If your username is found to be incorrect or you have input an email address instead of your Sharkmob ID then you will be disqualified as this is strictly NOT allowed.
Players are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.
Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both players responsibility to verify the eligibility of all players playing in the match. If a player uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.
All matches are to be played using the following settings:.
|Game Mode||Battle Royale|
How To Compete
The combined best scores posted in 2 hours will win the tournament.
Scoring Eligibility: A TO will ask you submit confirmation of your game depending on your score. To validate your score you are required to submit a recording of your Three best games. You can share your score by submitting a video clip of the game into the websites reporting.
This tournament is restricted to PS5 only. Only controller is permitted.
Game Session Setup
Players will post their best 3 games in the match report tool of the site after two hours of playtime.
How To Win
The player with the best game will win the tournament. Tiebreakers will be decided by damage.
In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.
Incorrect Match Settings
It is the hosting player’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and/or the players in the lobby are clearly visible (depending on the accusation) and then immediately report this to the admin.
In the instance that the hosting player has the correct match settings and you leave the game before it is completed, the player that did not leave will receive the win for that match.
In order for a player to forfeit, the opposing player must leave the match as soon as they have gathered evidence of the opposing player violating the tournament rules.
Players will forfeit a round for the following reasons:
- Leaving a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing player.
- Hosting a match with the incorrect Match Settings shown above.
- Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.
- The use of Jailbreak when the player is fully dead (after the use of Gulag)
Player Disconnections - Proof required.
If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as the time before ANY points are scored by either player within the current match.
If a player disconnects after points have been scored by either player, the player with disconnection issues can continue playing with one player or forfeit the round.
If a player disconnects due to an in-game error, the match is to be restarted with the kills carried into the new map.
If both players disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.
Matches must be played in their entirety unless both players agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.
Failure to complete a match or report the scores within 50 minutes of receiving the match fixtures will result in disqualification for both players due to inactivity.
Players may not delay the match for more than fifteen (15) minutes between each round. If a player delays the start for longer than fifteen (15) minutes, the other player should report the scores in their favour and provide proof of the delay occurring.
The player that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.
Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both players have reported the match.
In the instance that only one team reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
In the event of a dispute, the team that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.
If the disputing team is unable to provide valid evidence for the reason that they disputed, then the team will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.
We strongly recommend that you obtain photo or video evidence showing the outcome of every match.
All conversations between users are not considered evidence. This includes, but is not limited to:
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Prnt.sc, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user violating this rule will be subject to a site-wide ban.