Madden Event

Madden Event

View Bracket

Game & Platform

Madden 22

PC

Game Account Required

Origin ID

Date & Time

Format

Double Elimination

1v1

NOTE: The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.

General Tournament


By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.


Player Eligibility

This tournament is open to players of any age and any user that resides within North America.


Prizing

The roster size for this tournament is limited to 1. The winning player can only receive prizing for one (1) player.

Players not listed on the Match Fixture page will not receive prizing under any circumstance.

Please note that in order for prizing to be available a minimum of eight (8) participants must compete in the tournament. Please see the "Overview - Prizes" section for a full break down on the prize summary.


Rosters


Minimum & Maximum Players

When registering for a tournament, players must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Players will not be able to select more than the maximum number of players indicated on the tournament sign up module.

Player IDs

For this tournament, players must register their PlayStation Network ID or Xbox Gamertag to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a players roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.

If your username is found to be incorrect or you have input an email address instead of your PlayStation Network ID then you will be disqualified as this is strictly NOT allowed.


Player Eligibility

Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both players responsibility to verify the eligibility of all players playing in the match. If a player in a match is ineligible they will forfeit the match participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

If the opposing player is not the player listed on the roster, you must tell the opposing player to play on the account specified on the roster. You must have given the player the required fifteen (15) minutes from match start time to resolve this. If the player does not resolve this issue, please report the scores in your favour and provide proof of the ineligible player in the game lobby.

Match Settings


All matches are to be played using the following settings:

Game Rules

Game ModeMadden Online Friendlies
Quarter Length 5 Minutes
Game Speed Normal
Difficulty All-Madden
Weather Off
Accelerated Clock Off
Fatigue Off
Injuries Off

How To Compete


Game Session Setup

You must first add the opposing player to your PSN or Xbox friends list using their PlayStation Network ID or Xbox Gamertag shown on the match fixture page. Once the opposing player has accepted the friend request, you should go to Exhibition - Online Head to Head - Play A Friend. Game Settings are to remain as Default Settings - Then Invite Player. Both players should then select the team they wish to play as and ready up to begin the match.

How To Win

The player with the most points at the end of the game session will be awarded the win.

Draw

If the game ends in a draw, the match is to continue into overtime until a winner is declared.

Restrictions


Formations

Players can use Madden 22 pre-set formations or their own custom formations.


RPO Plays, WR Screens and Fake WR Screens

Running with your QB beyond the line of scrimmage on a RPO play, WR Screen or Fake WR Screen play is not allowed


EFFECTIVE IMMEDIATELY:

Rolling out and passing on all screen plays, stock or hot-routed, is banned until a patch is released by EA that resolves this issue.

Matches


Best of 1

All matches are Best of 1 and are decided after one game.

Server Issues

In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.

If the tournament is cancelled it will be announced on the EGL_NA twitter page and EGL - North America channel. The tournament title will also be adjusted to reflect this outcome.

Match Delay

Matches must be played in their entirety. Maximum permitted time to delay a match is fifteen (15) minutes.

Failure to complete a match or report the scores within 35 minutes of receiving the match fixtures will result in disqualification for both players due to inactivity.

Players may not delay the match for more than fifteen (15) minutes between each round. If a player delays the start for longer than fifteen (15) minutes, the other player should report the scores in their favour and provide proof of the delay occurring.

The player that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.

Pauses

Players are allowed to pause for tactical, substitution or game related reasons. Pauses should only be for valid reasons and players may be punished for abusing this feature.

Player Disconnections

If a player disconnects from the match, then the match is to be remade and the match scores and time of disconnection must be replicated, the match must resume as normal once the time of disconnection has been reached in the remade game.

If both players disagree on the scores or when the time of disconnection took place and then video or photographic evidence must be submitted by the player that disconnected.

Forfeits

In order for a player to forfeit, the opposing player must leave or end the match immediately after they have captured proof of their accusation. Players will not be forfeited if the opposing player does not leave the game and the match is completed.

Players will forfeit a map for the following reasons:

  • Abusing the pause feature.
  • Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing player.
  • Hosting a match with the incorrect Match Settings shown above.
  • Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.

Hosting


Hosting

The higher seeded player will be the host (home team). A players seed is indicated by the number next to their name on the tournament bracket. The highest seed is defined as the player with the seed closest to 0. The lower seeded player will select the right side (away team) of the lobby.

Reporting


Match Result

Both players are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.

Tournament brackets will be updated automatically once both players have reported the match.

In the instance that only one player reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.

Disputed Result

In the instance that both players report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

Evidence

In the event of a dispute, the player that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.

If the disputing player is unable to provide valid evidence for the reason that they disputed, then they will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.

No Shows


No Shows

A player has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.

No Show Proof

If you have reported a no-show and the opposing player has disputed, you must provide video evidence that you have invited them to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both teams being made to play the round.

Cheating


We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.

Evidence Policy


We strongly recommend that you obtain photo or video evidence showing the outcome of every match.


User Conversations

All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs
Emails
Private Messages
PSN Messages
XBL Messages
Skype Messages
Tweets
Direct Messages

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.


Uploading Evidence

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Prnt.sc, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

Support


Support

If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.

Abusive Behaviour

Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.


General Rules

The Admins as defined in the Rules and Regulations reserve the right to overrule any rule in any moment if necessary.

Upon registering for this Tournament, all the Participants accept that they have read and accepted the Rules and Regulations and the Privacy Policy.

1. Tournament Rules

1.1 Tournament

The promoter of this contest is EGL - Esports Gaming League. The tournament “Tournament” is for Players to compete against other Players or teams. The game played is listed in each tournament's information and will be used throughout each of the tournaments. Players may be restricted from entering and must reside in one of the qualifying countries, where tournaments are restricted to certain locations that will be listed in the Tournament Overview.

1.2 Administration

Everybody who is authorized by EGL, contractors & partners tournaments based on its Rules and Regulations will be called an "Admin" in the following, the collection of all admins will be called the "Administration".

1.3 Participants and Commitment

1.3.1 Only real persons with a valid Gaming Account ID are allowed to participate in the Tournament. All participants or players will be called a “Player” or a “Participant” or “Participants” in the following and shall have the same meaning. Every Participant must fulfill the following conditions:

Participants must not be employees of EGL, EEG (Esports Entertainment Group), any partners, sponsors, and all associated companies.

1.3.2 By participating in the Tournament, Participants acknowledge without limitation to comply with the Rules and Regulations and with the statements and decisions made by the Administration.

1.3.3 Every Participant acknowledges the right for the Administration to modify the Rules and Regulations, Game Rules or General Rules for adjustments at any time without notice and if necessary overrule those to ensure fair play and integrity throughout each round.

1.3.4 Every Participant has to show the needed respect towards Admins and other Participants. Insults and unfair or disrespectful behavior towards anyone are not tolerated and will be punished in accordance with these Rules.

1.3.5 Every Participant has to try to win every round at every stage of the Tournament. Purposefully losing for any reason is strictly forbidden.

1.3.6 All Participants shall refrain from selecting player names that are vulgar, racist, sexist, have Gang Affiliation or reference to drugs (including alcohol and tobacco), contain Sexual Material, Offensive Material, Politically Charged Symbols/Images or otherwise offensive all of which shall be forbidden. Player name approval will be at the sole discretion of the tournament Admins.

1.3.8 Every Participant acknowledges the right for the Administration to edit Players’ names if names are deemed unfit for display.

1.3.9 Every Participant acknowledges and agrees that it is prohibited from using inappropriate language in all text and voice channels, regardless of context. Inappropriate language includes, but is not limited to: excessive profanity, pseudo-profanity (i.e. replacing letters in profane words or phrases), racial/ethnic/cultural slurs, sexual innuendos, drug/alcohol references

1.3.10 Every Participant in the Tournament grants to Esports Gaming League “EGL”, partnered Sports Clubs, partners, and sponsors and their respective parent, subsidiaries, and affiliates a perpetual, royalty-free, fully paid-up, worldwide, right and license (with the right to grant sublicenses) to copy, display, distribute, edit, host, store, collect footage of Participant’s name, logos, trade or service marks, copyrighted material, nickname, Riot ID, (or replacement tags), logo, initials, likeness, image, photograph, animation, avatar, autograph, voice, video or film portrayal, public persona, gameplay data and statistics, biographical information, backstory and any streams of the Tournament or streams of any other video game in which the Participant participates to be stored and used for announcements, website content and other publications by EGL unrestricted and unlimited in terms of time and place.

1.4 Communication

1.4.1 All communication between Participants and the Administration has to be held in English at any time and at any stage of the tournament.

1.4.2 The Administration may only be contacted via a ticket system built into the EGL platform. This can be found on the match report screen as well as the chat bubble in the bottom right of a logged-in user’s screen. This helps Admins to coordinate as a team and work faster on issues than with the help of other platforms. It will be the sole responsibility of EGL to manage communications on behalf of the Administration between Participants and the Administration. Any other form of communication shall be ignored.

1.5 Conduct and Penalties

1.5.1 Behavior. All Participants must at all times observe the highest standards of personal integrity and good sportsmanship and act in a manner consistent with the best interests of the Tournament, in each case as determined by the Administration. Participants are required to behave in a professional and sportsmanlike manner in their interactions with other competitors, the Tournament, and members of the Administration, the media, sponsors, and fans.

1.5.2 Participants may not use obscene or offensive gestures or profanity in their tags, player handles, team branding, game chat, live play communications, lobby chat, shoulder content, interviews, or other public-facing communications of any kind. This Section 1.5 applies to English and all other languages and includes abbreviations and/or obscure references.

1.5.3 Participants are expected to settle their differences in a respectful manner and without resorting to violence, threats, or intimidation (physical or non-physical). Violence is never permitted at any time or place, or against any person including competitors, fans, referees, and officials.

1.5.4 The obligation to behave in a professional and sportsmanlike manner includes an obligation on the part of Participants to arrive on time and ready to compete for all games, matches, and tournaments in the tournament schedule. It also prohibits forfeiting a game or match without reasonable cause.

1.5.5 The Tournament is a place for Players from around the world, from different cultures, and from different backgrounds, to come together to compete and share their passion for our game. Participants in our competitions should be focused on bringing the world together through epic entertainment, celebrating our game, Players, and fans, and building diverse and inclusive communities. Participants and team managers must refrain from disruptive or divisive behavior, commentary, or other forms of expression during official Tournament and team events (including without limitation any match) or on any official Tournament or team channels (e.g., match broadcasts, the Tournament or team shows, and official the Tournament and team-branded websites and social media channels). If applicable, during live broadcast Participants or team managers throughout the period on match day shall not wear, display or otherwise convey personal messages without express approval from the Administration, which approval shall not be granted for political messages.

1.6 Cheating and Game Integrity

1.6.1 Participants must compete to the best of their skill and ability at all times. Any form of cheating by any Participants will not be tolerated. All Participants are prohibited from influencing or manipulating any game match (whether a Tournament match or otherwise) with the intent that any aspect of the match is determined by anything other than the competitive merits. Examples of cheating or behavior impacting game integrity are not exhaustive, and include without limitation:

1.6.2 Collusion, match-fixing or any other action to intentionally alter, or attempt to alter, the results of any game, match or Tournament (or any components thereof);

1.6.3 Attempts to interfere with another Player’s connection to the game service through Distributed Denial of Service (DDoS) or any other means.

1.6.4 Allowing an individual who is not the registered owner of a Player account to play on that Player account in a game and/or playing in a game while logged in to a Player account registered to someone else.

1.6.5 Bot use, spot timing (e.g., not throwing the game, just timing a shot so bettors win), win trading, drop hacking, queue sniping and soft play on the ladder, ghosting (i.e., a game spectator illegally provides information about an opponent’s positions and/or movements), inducing another Participant to lose a match, and receiving leaked scrim footage and/or confidential or proprietary information of another Team;

1.6.6 Misuse or hacking of game servers;

1.6.7 Use of unauthorized or restricted items (as applicable);

1.6.8 Violent, threatening, or harassing behavior in the Tournament setting, (offline and online), including team housing.

1.6.9 Inappropriate use of Tournament equipment; and

1.6.10 Any other actions or conduct that threatens to undermine the integrity of the Tournament and its teams.

1.7 Illegal and/or Detrimental Conduct

1.7.1 Participants are required to comply with all applicable laws at all times.

1.7.2 A Participant may not engage in any activity or practice which (i) brings him or her into public disrepute, scandal or ridicule, or shocks or offends a portion or group of the public, or derogates from his or her public image, or (ii) is, or could reasonably be expected to be, detrimental to the image or reputation of, or result in public criticism of or reflect badly on, EGL, Tournament Administration, or any of their respective representatives, the Tournament, the other teams or their respective sponsors or members, or any other product or service. For the avoidance of doubt, Participant affiliation with individuals, entities, or brands that are detrimental to the image or reputation of EGL, Administration, or any of their respective representatives, the Tournament, the other teams or their respective sponsors or members, or any other product or service of EGL, as determined by the Administration, will be deemed as a violation of this provision and these Rules. In addition, Players, Team managers, and owners may not encourage members of the public to engage in any activities that are prohibited by Section 1.7. A non-exhaustive list of such types of misconduct are as follows:

1.7.2.1 Actual or threatened violence toward a person, including domestic violence, partner violence, dating violence, and child abuse;

1.7.2.2 Sexual assault and other types of sexual offenses;

1.7.2.3 Illegal possession or distribution of a weapon;

1.7.2.4 Possession, use, or distribution of performance-enhancing substances;

1.7.2.5 Conduct that poses a danger to the safety of another person;

1.7.2.6 Animal cruelty;

1.7.2.7 Theft and other property crimes; and

1.7.2.8 Crimes involving dishonesty.

1.7.3 Each Participant acknowledges that Administration and the teams may have an obligation under applicable law to report illegal activities to local law enforcement authorities or respond to formal inquiries from law enforcement or judicial authorities in jurisdictions where suspected violations of law have taken place.

1.8 Anti-Harassment

1.8.1 Administration is committed to providing a competitive environment that is free of harassment and discrimination.

1.8.2 In furtherance of this commitment, Participants are prohibited from engaging in any form of harassment or discrimination (either in-game or outside the game), including without limitation that which is based on race, color, religion, gender, national origin, age, disability, sexual orientation, gender identity, or any other class or characteristic.

1.9. Gambling

1.9.1 Gambling on the outcome of the matches or Tournaments (including any components thereof) can pose a serious threat to the integrity of, and public confidence in the Tournament. Participants as well as employees of the Administration, EGL are not allowed to (i) place or attempt to place, bets on any games, matches, or Tournaments (or any components thereof (ii) associate with high volume gamblers, or deliver information to others that might influence their bets, or (iii) offer or accept any gift or reward to or from anyone for services promised, rendered, or to be rendered in connection with any match, including services related to defeating or attempting to defeat a competing team or services designed to throw, fix or otherwise influence the outcome of any game or Match, the Tournament event or otherwise.

1.9.2 This Section 1.9 also prohibits Participants from participating in anyone else’s betting activities, asking anyone to place bets involving the including without limitation the Tournament games, matches or any components thereof) on a Participant’s behalf, or encouraging anyone else to bet involving the including without limitation Tournament games, matches or any components thereof.

1.9.3 Participants likewise are prohibited from engaging in any fantasy esports leagues or games in which the Participant pays any form of the entry fee in exchange for an opportunity to win a cash prize or other thing of value.

1.10 Alcohol and Drugs

1.10.1 The use, possession, distribution, or sale of illegal drugs is strictly prohibited. Participants are prohibited from being under the influence of any substance of abuse, including alcohol or marijuana, while the Participant is engaged in the Tournament events or on-premises that are owned by or leased to the team or Administration.

1.10.2 The unauthorized use, possession, distribution, or sale of prescription drugs by a Participant is prohibited. Prescription drugs may be used only by the person to whom they are prescribed and in the manner, combination, and quantity as prescribed. Prescription drugs may only be used to treat the condition for which they are prescribed and may not be used to enhance performance in a game, match, or Tournament.

1.11. Non-Disparagement

1.11.1 Participants have the right to express their opinions in a professional and sportsmanlike manner; provided, however, that Participants may not make public statements that call into question the integrity or competence of match referees or Administration.

1.11.2 Participants may not at any time make, post, publish or communicate to any person or entity or in any public forum any false, defamatory, libelous, or slanderous remarks, comments, or statements concerning EGL, the Administration, any of their respective representatives, the Tournament, the other teams or their respective sponsors or members or any other product or service of the EGL, or their respective affiliates. In addition, Participants may not encourage members of the public to engage in any activities that are prohibited under these terms.

1.11.3 This Section 1.11 does not, in any way, restrict or impede a Participant from complying with any applicable law or valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.

1.12 Confidentiality

1.12.1 Participants must keep confidential and not disclose to any third party confidential and proprietary information concerning the Tournament, the Administration, EGL, or their respective affiliates and sponsors.

1.12.2 This Section 1.12 does not, in any way, restrict or impede a Participant from complying with any applicable law or valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.

1.13 Reporting

1.13.1 Upon becoming aware of any conduct prohibited under these terms, Participants are required to immediately report the details to Tournament Administration via the EGL support facility. Failure to comply with this requirement is an independent violation of these Rules.

2. Format & Schedule

2.1 Tournament Format

2.1.1 The Tournament can be found on the Overview of each tournament broken down into rounds, start time, and the type of tournament. The Tournament type can be but is not limited to Single Elimination, Double Elimination, Groups, Swiss, League Play, Round-Robin, Double Round-Robin. All Players should be familiar with the format before entering a Tournament.

2.2 Registration

2.2.1 All entrants in the Tournament must register on the EGL platform. Team Captains can register for Team Members as part of the registration process. All Players must have the relevant Gaming ID attached to their profile to enter at the time of registration and the Tournament start time, failure to do so may result in removal from the Tournament.

2.3 Schedule

2.3.1 A full schedule of the Tournament can be found on the Tournament Overview page.

2.3.2 The tournament Administration reserves the right to change the start time of tournament matches within the day of the schedule.

2.4 Tournament Restrictions

2.4.1 Team Members must remain in the active Tournament Squad for the duration of the Tournament. Players may leave teams freely during the Tournament however this change will not be reflected in any Tournaments of which are active, a record of their membership will be kept until the completion of a Tournament. Team Members may not also compete in a Tournament for more than one (1) team, any Team Member doing so by means of workaround or multiple accounts may be removed from the Tournament as well as banned from using the EGL platform.

3. Match Times

3.1 Match Times

3.1.1 Match times may be dictated to Players by EGL, the Tournament Administrator or parties acting for EGL in this capacity these will be designated with an “Admin” tag when communicating with entrant players.

3.1.2 The tournament Administration reserves the right to change the start time of tournament matches within the day of the schedule.

3.2 Rescheduling / Postponing

3.2.1 Matches cannot be postponed or rescheduled to another date or time unless determined by the Administration at its sole discretion for any reason.

3.3 Punctuality

3.3.1 If one team is not ready to start and enter their first match 15 minutes after the official match time the team will lose the match within the bracket by default. This is at the Administration’s sole discretion.

3.3.2 If a team or Participant does not join the match in time as described in Section 3.3.1., the opponent may claim a default win by raising with an Admin. The present team or Participant should make this claim by raising a ‘No Show’ result on their match page. No further action is required. False reports of ‘No Show’ may result in disqualification from the tournament.

3.3.3 Each Participant is obliged to attach necessary evidence to the claim, which is then to be approved of by an Admin at its sole discretion. Admins may extend the punctuality deadline in exceptional circumstances to get the match played at its sole discretion.

4. Before the match

4.1 Availability

4.1.1 All Participants are not required to check in with EGL Administration before a tournament starts.

4.1.2 All Participants must be available at the time the tournament rounds start. The team captain will invite their team to join them in a squad for them to play their two matches.

4.1.3 Only the Players on the Match Fixture are eligible to play matches in this tournament. It is the responsibility of both teams to verify the eligibility of all the Players that play in the match. If a team uses an ineligible Player in a match, they will forfeit the match. Support must be contacted when this is suspected.

4.1.4 All teams are required to check if the other team is fielding an ineligible Player which is not listed on the Matches page. If the other team has an unregistered Player present, you must tell the other team to replace their Player with an eligible Player. You must give the other team (15) minutes from the start of the game in order to replace the Player with an eligible one. If the other team does not substitute their unregistered Player, report the scores in favor of your team and provide proof of the ineligible Player's presence.

4.1.5 Should a game be completed with an ineligible Player EGL Administration may rule that both teams accepted the rosters were correct and both teams were willing to compete with the final result standing regardless of rosters.

4.2 Server Problems

4.2.1 In the case of server issues, the tournament can be postponed or canceled depending on the severity of the situation. If the tournament gets canceled, it will be announced on EGL social media, as well as in the Overview section of the tournament. The title of the tournament will adjust to reflect this.

4.3 Score metrics

4.3.1 Each match is decided by a score metric as described in Game Rules. Players must win a game or series of games in a Best of 1, 2, 3, 5, 7, or 9 game series depending on the Game Rules.

5. During the match

5.1 Streams

5.1.1 Participants may stream their gameplay to a streaming service where they wish, for entertainment or evidence capture. Evidence capture must be gained in the correct format as expressed in Evidence Capture. All Participants should add a stream delay of at least 60 seconds to their stream, and it is strongly recommended that all match Participants also hide their screens and mute their audio when queuing in the lobby for a hosted game.

5.1.2 As a matter of professional courtesy to remaining Players in the match, if you believe the game is being affected by stream sniping, we’d ask that you limit spectating of remaining Players, so as not to put them at a competitive disadvantage.

5.1.3 Teams are permitted to use a substitute Player during the match, this Player can be brought in during a pause or after a game in a series of games. This substitute Player must be on the Match roster.

5.2 Crossplay

5.2.1 During the tournament games, crossplay may be enabled for each team, as stipulated in the Game Rules. This must be enabled within the account section of the party host before searching for a game.

5.3 Match Start & Restarts

5.3.1 A match will be considered to have started as soon as the warmup phase has ended and all Players are inside of gameplay after cut-screens & loading screens. From the time a match begins, Players are prohibited from intentionally disconnecting from the game. If a Player or team disconnects intentionally after the game has started, the game will continue with the remaining Players and will not be restarted.

5.3.2 If a Player disconnects during the launch of a game the game should be quit and restarted with all of the Players in the lobby. If a Player repeatedly disconnects during the launch of a game the EGL Administrator may dictate that a team has not enough eligible Players or allow a team to play with one (1) or more Players absent from the match.

5.3.3 A team may request a match restart if the Players were affected by an issue that was out of their control and had a negative impact on their gameplay. These include but are not limited to:

  • Players disconnect during a game due to network or connection issues.

  • Players experiencing game features not working as expected.

5.3.4 All restart requests needed to be flagged to the Admin team before a restart can be actioned. Evidence to support the request must be shared and the decision on the restart will be at the sole discretion of the Admin.

5.4 Replays

5.4.1 Every Participant must save their own replays of all tournament games for at least seven (7) days. Upon request by an Admin, each Participant must submit the replay to the Administration within 24 hours. Failing to comply with this request may result in punishment.

5.6 Griefing

5.6.1 It is prohibited to intentionally negatively impact your opponent's gameplay in an attempt to sabotage their chances of winning a match. Tournaments may have specific rules on Sabotage, Griefing, and specific in-game actions, these will be listed in Game Rules.

6. After the match

6.1 Reporting the score

6.1.1 Each team must submit a score report to the EGL platform, via the Participants' Matches screen, where required a screenshot of each game’s score within 15 minutes of the game finishing. This evidence must be a screenshot of the end game leaderboard. Tournament staff will be monitoring the evidence as submitted as well as EGL’s technology to identify results.

6.1.2 If a team does not report a score, while their opponent does, after a length of time defined by an EGL Admin when creating the Tournament, the score will be accepted by EGL as valid. After this time EGL Administrators may not overturn a result.

6.1.3 After both teams report the score, or the time elapses and the EGL system accepts a score as valid, the bracket will be updated to reflect a team moving to the next round.

6.2 Protests

6.2.1 Protest against any other sort of rule violation by another Player can only be reported with video evidence. The protest must include a specific timestamp when the violation took place, the name of the Player who committed the violation, as well as a clear description of what happened. Protests that either lack evidence or details such as timestamps and descriptions will be discarded. All protests must be sent to an Admin via the EGL ticket system, through the Tournament Match Report page.

7. Evidence

The EGL Administrators may require evidence of any reports of wins, rule violations, and potential punishment offenses. Users submitting false evidence may be banned from the Tournament and EGL platform and participating in future Tournaments.

7.1 Evidence Format

7.1.1 Evidence must be provided to Admins in a timely manner after a match has completed, the dispute has been lodged or rule violation has taken place. Failure to do so may result in a dispute being denied.

7.1.2 EGL Administrators will accept and prefer photo evidence of end game screens showing the scoreboard with all members of both teams present. Photo evidence should be provided by uploading the EGL evidence section during a match report. If this has not been possible the Admin will request a link to photo evidence on an external platform such as on Imgur, Print screen, Photobucket, Imageshack, or another similar service.

7.1.3 Video evidence will also be considered; the evidence must include supplement information in a ticket to EGL Administrators; a specific timestamp to the end-game scoreboard, showing all of the Players as part of the tournament match squad. Video evidence should be uploaded to an external provider such as YouTube, Twitch, Trovo, Dailymotion, or another similar service.

7.1.4 All conversations between Players are not considered evidence this includes but is not limited to, EGL platform private messages, match comments, Private Discord Messages, Emails, Private Messages, PSN Messages, XBL Message, Skype Messages, Tweets & other messaging platforms.

8. Rule Violation and Punishment

8.1 Possible Punishments

8.1.1 The punishments for any rule violations include but are not limited to:

  • Loss of one match

  • Disqualification from the tournament

  • Disqualification from future tournaments

  • Disqualification from use of the EGL platform

  • Prize Money Reduction

Punishments shall be at the Administration’s sole discretion.

9. Prizes

9.1 Prizing

9.1.1 Prizes will be awarded to all Participants on the active tournament roster, designated by Team Captains when entering a tournament. These Players can not change after entry into a tournament. Prize payments may be split to include substitute Players within an active tournament roster.

9.1.2 Prize money will be paid by EGL into local currencies of where the winning Player or team resides at an exchange rate determined by the Tournament Administrators.

9.2 Payment & Community Prize fulfillment details

9.2.1 Participants, who win prizes according to Section 9.1 will be contacted by EGL Administrators via email to the email address provided when registering an account on the EGL platform. This can take up to one (1) month to receive a prizing request at such points are required to send the prize details to Tournament Administrations at [email protected] no later than 30 days after the close of the tournament. The prize will be fulfilled within 90 days of a verified win.