[LATAM] Gears 5: Women's Cup #2

Please see the "Overview - Prizes" section for the prize summary.

View Bracket

Game & Platform

Gears 5

Cross Platform

Game Account Required

Xbox Live

Date & Time

Format

Single Elimination

2v2

The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.

General Tournament


By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.


Player Eligibility

The following countries are permitted to enter into this tournament:

Argentina
Bolivia
Brazil
Chile
Colombia
Costa Rica
Cuba
Ecuador
El Salvador
Guatemala
Honduras
Mexico
Nicaragua
Panamá
Paraguay
Perú
Puerto Rico
República Dominicana
Uruguay
Venezuela

Prizing

The roster size for this tournament is limited to 2. The winning team can only receive prizing for two (2) players.

Players not listed on the Match Fixture page will not receive prizing under any circumstance.

1st Place

$125

2nd Place

$75

3rd Place

$50

Tournament Schedule

The tournament round start time is as follows:

Schedule

Tournament Start Time 16:00 GMT-3

All other rounds of the tournament are to start within 15 minutes of receiving the fixtures for that round.

Teams will not be required to check in for this tournament.

Rosters


Minimum & Maximum Players

When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.


Player IDs

For this tournament, players must register their Xbox Live Gamertag to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.

If your username is found to be incorrect or you have input an email address instead of your Xbox Live Gamertag then your team will be disqualified as this is strictly NOT allowed.


Substitutes

Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.


Roster Lock

Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.


Player Eligibility

Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match. If a team uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the team does not substitute their ineligible player, please report the scores in your team's favour and provide proof of the ineligible player in the game lobby.

Game Modes & Maps.


Game Modes & Maps

The game modes and maps will be as following:

King Of The Hill

Asylum
District
Training Grounds

Match Settings


Format

This tournament is specifically set up for Xbox and PC players only. Keyboard & Mouse is NOT permitted in this tournament, strictly Controller only.

FOV (Field of View) will be unrestricted.

Game Session Setup

The hosting team for that map will set up the match lobby by going to Multiplayer - Versus - Custom Online - Host Private. The host should then change the in-game social settings by selecting "LT" - Social then "X" - Privacy and change it to Invite Only.

The host should then invite their own team and at least one member of the opposing team's players to the lobby and change the Game Setup game mode and settings for that map and apply the following settings. Host must lock the fifth spawn position on each team. Players must only use spawn slots 1,2,3 and 4:

King Of The Hill

Fill With Bots Off
Bot Difficult Default (Beginner)
Rounds To Win 2
Round Score Limit 210
Execution Rules Off
Respawn Time 10
DBNO Time 15
Friendly Fire On
Weapon Respawns After Pickup
Gameplay Tuning Assist Enabled

Starting Loadout

Lancer
Gnasher
Snub Pistol

Lobby Browser Visibility

Not Visible in Lobby Browser

Weapon Substitutions


Weapon-Substitutions

Each weapon listed under the "Weapon-Substitutions" in-game settings should be set to NONE.

Restrictions

Character Restrictions

-  Each Team is only allowed one iteration of any character on their Team at one time, irrespective of character skin (unless otherwise stated below). For example, “Esports Kait” is the same as “Armored Kait”
-  A single COG Team is only allowed 2 female characters
-  A single COG Team cannot have one Player using a Marcus skin and another using a Batista skin

Character Skins Restrictions

The following Character skins are not permitted to be used:

-  Terminator T-800 (Swarm)
-  Terminator Rev-9 (Swarm)


The following Weapon skins are not permitted to be used:

-  Black Phantom


Keyboard/Mouse NOT Allowed

Players may not use a Keyboard/Mouse setup at any point during the tournament. Teams will be disqualified for playing with a Keyboard/Mouse setup and the player will be suspended. If your opponent is using a Keyboard/Mouse setup, record evidence to submit to the admin.

Required Proof


How to Show Proof

Users must give evidence of the scores/match result of each match by taking a screenshot using the Xbox One Screenshot/Record feature (Xbox Button - Y to Screenshot or X to Record). Once you have done this upload the image to either Imgur, Prnt.sc, Photobucket, Twitter (tag @EGL_Europe), Gamer DVR or Imageshack.

Proof should be of the final scoreboard, for example:

We will also accept streamed footage via Twitch, YouTube etc but only clips of the match scores/results.

Matches


Incorrect Match Settings

It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and/or the players in the lobby are clearly visible (depending on the accusation) and then immediately report this to the admin.

In the instance that the hosting team has correct match settings and you leave the game before it is completed, the hosting team will receive the win for that match.

In the instance that the hosting team has incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.

The hosting team will not forfeit the map if the non-hosting team does not leave the match and the map is played out in full.


Forfeits

In order for a team to forfeit, the opposing team must leave the match as soon as they have gathered evidence of the opposing team violating the tournament rules.

Teams will forfeit a map/round for the following reasons:

  • Leaving a match prior to its completion and then failing to provide valid proof of the accusation against the opposing team.
  • Hosting a match with the incorrect Match Settings shown above.
  • Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.

Lobby Disconnections

Control & Escalation

If the lobby disconnects during the initial start of a map (which is the time prior to any player’s being killed, rounds have been scored, rings being captured, ring points being scored or a power weapon being picked up), both teams should restart the match as normal and continue to play once all players have returned to the lobby and the settings have been checked.

If the lobby disconnects at any point after the initial start of a round (which is any time after players have been killed, rings have been captured, ring points have been scored or a power weapon has been picked up), both teams are to carry out the following:

Control: Restart the map and replicate the ring points scored by each team prior to the disconnection.
Escalation: Restart the map and replicate the rounds won by each team and any weapon placements prior to the disconnection.

Once both teams agree that the following has been done correctly and once both teams are happy to proceed, both teams should agree upon an in-game time to start via Xbox Live Message or in-game chat and continue to play as normal from that point.

Execution 2.0

If the lobby disconnects during the initial start of the map (which is the time prior to any player’s being killed, rounds have been scored or a power weapon being picked up), both teams should restart the match as normal and continue to play once all players have returned to the lobby and the settings have been checked.

If the lobby disconnects at any point after the initial start of a map (which is any time after players have been killed or rounds have been scored), both teams are to restart the map and replicate the rounds won by each team and then kill any players that were dead at the time of disconnection for the current round. Once both teams agree that the following has been done correctly and once both teams are happy to proceed, both teams should agree upon an in-game time to start via Xbox Live Message or in-game chat and continue to play as normal from that point.

Player Disconnections

Control & Escalation

If a player(s) disconnects during the initial start of a round (which is the time prior to any player’s being killed, rings being captured, ring points being scored or a power weapon being picked up), both teams are to return to their spawn points and wait for the disconnected player(s) to reconnect. Once the player(s) have reconnected and both teams are happy to proceed, both teams should agree upon an in-game time to start via Xbox Live Message or in-game chat and continue to play as normal from that point.

If both teams disagree over when players disconnected proof must be provided that shows when the disconnection took place.

If a player disconnects during the round (which is any time after any players have been killed, rings have been captured, ring points have been scored or a power weapon being picked up) both teams are to carry out the following:

Control: Both teams are to continue playing the game as normal and when possible the player that disconnected should be reinvited by their team or try to rejoin the game as soon as possible.
Escalation: Both teams are to continue playing the round as normal. Once that round has finished both teams should wait in their spawns and agree upon an in-game time to start via Xbox Live Message or in-game chat and continue to play as normal from that point.

Execution 2.0

If a player(s) disconnects during the initial start of a round (which is the time prior to any player’s being killed or a power weapon being picked up), both teams are to return to their spawn points and wait for the disconnected player(s) to reconnect and stalemate the round, if they do not reconnect in time for the round timer ending the opposing team should team kill to even out the players alive and stalemate the round(s) until the player(s) reconnect. Once the player(s) have reconnected and both teams are happy to proceed, both teams should agree upon an in-game round to start on via Xbox Live Message or in-game chat and continue to play as normal from that point.

If both teams disagree over when players disconnected proof must be provided that shows when the disconnection took place.

If a player disconnects during the round (which is any time after any players have been killed or a power weapon has been picked up) then the round is to continue being played as normal. Once that round has finished both teams should wait in their spawns and wait for the disconnected player(s) to reconnect and stalemate the round, if they do not reconnect in time for the round timer ending the opposing team should team kill to even out the players alive and stalemate the round(s) until the player(s) reconnect. Once the player(s) have reconnected and both teams are happy to proceed, both teams should agree upon an in-game round to start on via Xbox Live Message or in-game chat and continue to play as normal from that point.


Server Issues

In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.

If the tournament is cancelled it will be announced on the EGL_Europe Twitter page and EGL - LATAM Discord channel. The tournament title will also be adjusted to reflect this outcome.


Match Delay

Matches must be played in their entirety unless both teams agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.

Failure to complete a match or report the scores within one (1) hour of receiving the match fixtures will result in disqualification for both teams due to inactivity.

Teams may not delay the match for more than fifteen (15) minutes between each round. If a team delays the start for longer than fifteen (15) minutes, the other team should report the scores in their favour and provide proof of the delay occurring.

The team that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.

Hosting Order

A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.

The hosting team is as follows:

Map 1

Highest Seed

Map 2

Lowest Seed

Map 3

Highest Seed

Please see the Game Modes & Maps section to view game modes and maps.

Match Lag

If the host begins to lag in the middle of a match, you must ensure that you capture valid video proof and then complete the remainder of the match. If you wish to make a complaint about the host once the match has been completed, please dispute the result of a match and contact a member of staff immediately and provide your video proof showing the lag that occurred.

Reporting


Match Result

Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.

Tournament brackets will be updated automatically once both teams have reported the match.

In the instance that only one team reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.

Disputed Result

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of the admin team.

Evidence

In the event of a dispute, the team that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.

If the disputing team is unable to provide valid evidence for the reason that they disputed, then their team will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.

No Shows


No Shows

A team has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.

If contact has been made, both teams have twenty (20) minutes to finish the Picks and Bans process below. Failure to do so will result in a forfeit.

To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.

No Show Proof

If you have reported a no-show and the opposing team has disputed, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no-show deadline. Failure to do so will result in the no-show claim being voided and both teams being made to play out the round.

Cheating


We have a zero-tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.

Evidence Policy


We strongly recommend that you obtain photo or video evidence showing the outcome of every match.


User Conversations

All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs
Emails
Private Messages
PSN Messages
XBL Messages
Skype Messages
Tweets
Direct Messages

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.


Uploading Evidence

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Prnt.sc, Photobucket, Twitter or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

Support


Support

If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.

Abusive Behaviour

Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.


Legal

The Admins as defined in the Rules and Regulations reserve the right to overrule any rule in any moment if necessary.

Upon registering for this Tournament, all the Participants accept that they have read and accepted the Rules and Regulations and the Privacy Policy.

1. Tournament Rules

1.1 Tournament

The promoter of this contest is EGL - Esports Gaming League. The tournament “Tournament” is for Players to compete against other Players or teams. The game played is listed in each tournament's information and will be used throughout each of the tournaments. Players may be restricted from entering and must reside in one of the qualifying countries, where tournaments are restricted to certain locations that will be listed in the Tournament Overview.

1.2 Administration

Everybody who is authorized by EGL, contractors & partners tournaments based on its Rules and Regulations will be called an "Admin" in the following, the collection of all admins will be called the "Administration".

1.3 Participants and Commitment

1.3.1 Only real persons with a valid Gaming Account ID are allowed to participate in the Tournament. All participants or players will be called a “Player” or a “Participant” or “Participants” in the following and shall have the same meaning. Every Participant must fulfill the following conditions:

Participants must not be employees of EGL, EEG (Esports Entertainment Group), any partners, sponsors, and all associated companies.

1.3.2 By participating in the Tournament, Participants acknowledge without limitation to comply with the Rules and Regulations and with the statements and decisions made by the Administration.

1.3.3 Every Participant acknowledges the right for the Administration to modify the Rules and Regulations, Game Rules or General Rules for adjustments at any time without notice and if necessary overrule those to ensure fair play and integrity throughout each round.

1.3.4 Every Participant has to show the needed respect towards Admins and other Participants. Insults and unfair or disrespectful behavior towards anyone are not tolerated and will be punished in accordance with these Rules.

1.3.5 Every Participant has to try to win every round at every stage of the Tournament. Purposefully losing for any reason is strictly forbidden.

1.3.6 All Participants shall refrain from selecting player names that are vulgar, racist, sexist, have Gang Affiliation or reference to drugs (including alcohol and tobacco), contain Sexual Material, Offensive Material, Politically Charged Symbols/Images or otherwise offensive all of which shall be forbidden. Player name approval will be at the sole discretion of the tournament Admins.

1.3.8 Every Participant acknowledges the right for the Administration to edit Players’ names if names are deemed unfit for display.

1.3.9 Every Participant acknowledges and agrees that it is prohibited from using inappropriate language in all text and voice channels, regardless of context. Inappropriate language includes, but is not limited to: excessive profanity, pseudo-profanity (i.e. replacing letters in profane words or phrases), racial/ethnic/cultural slurs, sexual innuendos, drug/alcohol references

1.3.10 Every Participant in the Tournament grants to Esports Gaming League “EGL”, partnered Sports Clubs, partners, and sponsors and their respective parent, subsidiaries, and affiliates a perpetual, royalty-free, fully paid-up, worldwide, right and license (with the right to grant sublicenses) to copy, display, distribute, edit, host, store, collect footage of Participant’s name, logos, trade or service marks, copyrighted material, nickname, Riot ID, (or replacement tags), logo, initials, likeness, image, photograph, animation, avatar, autograph, voice, video or film portrayal, public persona, gameplay data and statistics, biographical information, backstory and any streams of the Tournament or streams of any other video game in which the Participant participates to be stored and used for announcements, website content and other publications by EGL unrestricted and unlimited in terms of time and place.

1.4 Communication

1.4.1 All communication between Participants and the Administration has to be held in English at any time and at any stage of the tournament.

1.4.2 The Administration may only be contacted via a ticket system built into the EGL platform. This can be found on the match report screen as well as the chat bubble in the bottom right of a logged-in user’s screen. This helps Admins to coordinate as a team and work faster on issues than with the help of other platforms. It will be the sole responsibility of EGL to manage communications on behalf of the Administration between Participants and the Administration. Any other form of communication shall be ignored.

1.5 Conduct and Penalties

1.5.1 Behavior. All Participants must at all times observe the highest standards of personal integrity and good sportsmanship and act in a manner consistent with the best interests of the Tournament, in each case as determined by the Administration. Participants are required to behave in a professional and sportsmanlike manner in their interactions with other competitors, the Tournament, and members of the Administration, the media, sponsors, and fans.

1.5.2 Participants may not use obscene or offensive gestures or profanity in their tags, player handles, team branding, game chat, live play communications, lobby chat, shoulder content, interviews, or other public-facing communications of any kind. This Section 1.5 applies to English and all other languages and includes abbreviations and/or obscure references.

1.5.3 Participants are expected to settle their differences in a respectful manner and without resorting to violence, threats, or intimidation (physical or non-physical). Violence is never permitted at any time or place, or against any person including competitors, fans, referees, and officials.

1.5.4 The obligation to behave in a professional and sportsmanlike manner includes an obligation on the part of Participants to arrive on time and ready to compete for all games, matches, and tournaments in the tournament schedule. It also prohibits forfeiting a game or match without reasonable cause.

1.5.5 The Tournament is a place for Players from around the world, from different cultures, and from different backgrounds, to come together to compete and share their passion for our game. Participants in our competitions should be focused on bringing the world together through epic entertainment, celebrating our game, Players, and fans, and building diverse and inclusive communities. Participants and team managers must refrain from disruptive or divisive behavior, commentary, or other forms of expression during official Tournament and team events (including without limitation any match) or on any official Tournament or team channels (e.g., match broadcasts, the Tournament or team shows, and official the Tournament and team-branded websites and social media channels). If applicable, during live broadcast Participants or team managers throughout the period on match day shall not wear, display or otherwise convey personal messages without express approval from the Administration, which approval shall not be granted for political messages.

1.6 Cheating and Game Integrity

1.6.1 Participants must compete to the best of their skill and ability at all times. Any form of cheating by any Participants will not be tolerated. All Participants are prohibited from influencing or manipulating any game match (whether a Tournament match or otherwise) with the intent that any aspect of the match is determined by anything other than the competitive merits. Examples of cheating or behavior impacting game integrity are not exhaustive, and include without limitation:

1.6.2 Collusion, match-fixing or any other action to intentionally alter, or attempt to alter, the results of any game, match or Tournament (or any components thereof);

1.6.3 Attempts to interfere with another Player’s connection to the game service through Distributed Denial of Service (DDoS) or any other means.

1.6.4 Allowing an individual who is not the registered owner of a Player account to play on that Player account in a game and/or playing in a game while logged in to a Player account registered to someone else.

1.6.5 Bot use, spot timing (e.g., not throwing the game, just timing a shot so bettors win), win trading, drop hacking, queue sniping and soft play on the ladder, ghosting (i.e., a game spectator illegally provides information about an opponent’s positions and/or movements), inducing another Participant to lose a match, and receiving leaked scrim footage and/or confidential or proprietary information of another Team;

1.6.6 Misuse or hacking of game servers;

1.6.7 Use of unauthorized or restricted items (as applicable);

1.6.8 Violent, threatening, or harassing behavior in the Tournament setting, (offline and online), including team housing.

1.6.9 Inappropriate use of Tournament equipment; and

1.6.10 Any other actions or conduct that threatens to undermine the integrity of the Tournament and its teams.

1.7 Illegal and/or Detrimental Conduct

1.7.1 Participants are required to comply with all applicable laws at all times.

1.7.2 A Participant may not engage in any activity or practice which (i) brings him or her into public disrepute, scandal or ridicule, or shocks or offends a portion or group of the public, or derogates from his or her public image, or (ii) is, or could reasonably be expected to be, detrimental to the image or reputation of, or result in public criticism of or reflect badly on, EGL, Tournament Administration, or any of their respective representatives, the Tournament, the other teams or their respective sponsors or members, or any other product or service. For the avoidance of doubt, Participant affiliation with individuals, entities, or brands that are detrimental to the image or reputation of EGL, Administration, or any of their respective representatives, the Tournament, the other teams or their respective sponsors or members, or any other product or service of EGL, as determined by the Administration, will be deemed as a violation of this provision and these Rules. In addition, Players, Team managers, and owners may not encourage members of the public to engage in any activities that are prohibited by Section 1.7. A non-exhaustive list of such types of misconduct are as follows:

1.7.2.1 Actual or threatened violence toward a person, including domestic violence, partner violence, dating violence, and child abuse;

1.7.2.2 Sexual assault and other types of sexual offenses;

1.7.2.3 Illegal possession or distribution of a weapon;

1.7.2.4 Possession, use, or distribution of performance-enhancing substances;

1.7.2.5 Conduct that poses a danger to the safety of another person;

1.7.2.6 Animal cruelty;

1.7.2.7 Theft and other property crimes; and

1.7.2.8 Crimes involving dishonesty.

1.7.3 Each Participant acknowledges that Administration and the teams may have an obligation under applicable law to report illegal activities to local law enforcement authorities or respond to formal inquiries from law enforcement or judicial authorities in jurisdictions where suspected violations of law have taken place.

1.8 Anti-Harassment

1.8.1 Administration is committed to providing a competitive environment that is free of harassment and discrimination.

1.8.2 In furtherance of this commitment, Participants are prohibited from engaging in any form of harassment or discrimination (either in-game or outside the game), including without limitation that which is based on race, color, religion, gender, national origin, age, disability, sexual orientation, gender identity, or any other class or characteristic.

1.9. Gambling

1.9.1 Gambling on the outcome of the matches or Tournaments (including any components thereof) can pose a serious threat to the integrity of, and public confidence in the Tournament. Participants as well as employees of the Administration, EGL are not allowed to (i) place or attempt to place, bets on any games, matches, or Tournaments (or any components thereof (ii) associate with high volume gamblers, or deliver information to others that might influence their bets, or (iii) offer or accept any gift or reward to or from anyone for services promised, rendered, or to be rendered in connection with any match, including services related to defeating or attempting to defeat a competing team or services designed to throw, fix or otherwise influence the outcome of any game or Match, the Tournament event or otherwise.

1.9.2 This Section 1.9 also prohibits Participants from participating in anyone else’s betting activities, asking anyone to place bets involving the including without limitation the Tournament games, matches or any components thereof) on a Participant’s behalf, or encouraging anyone else to bet involving the including without limitation Tournament games, matches or any components thereof.

1.9.3 Participants likewise are prohibited from engaging in any fantasy esports leagues or games in which the Participant pays any form of the entry fee in exchange for an opportunity to win a cash prize or other thing of value.

1.10 Alcohol and Drugs

1.10.1 The use, possession, distribution, or sale of illegal drugs is strictly prohibited. Participants are prohibited from being under the influence of any substance of abuse, including alcohol or marijuana, while the Participant is engaged in the Tournament events or on-premises that are owned by or leased to the team or Administration.

1.10.2 The unauthorized use, possession, distribution, or sale of prescription drugs by a Participant is prohibited. Prescription drugs may be used only by the person to whom they are prescribed and in the manner, combination, and quantity as prescribed. Prescription drugs may only be used to treat the condition for which they are prescribed and may not be used to enhance performance in a game, match, or Tournament.

1.11. Non-Disparagement

1.11.1 Participants have the right to express their opinions in a professional and sportsmanlike manner; provided, however, that Participants may not make public statements that call into question the integrity or competence of match referees or Administration.

1.11.2 Participants may not at any time make, post, publish or communicate to any person or entity or in any public forum any false, defamatory, libelous, or slanderous remarks, comments, or statements concerning EGL, the Administration, any of their respective representatives, the Tournament, the other teams or their respective sponsors or members or any other product or service of the EGL, or their respective affiliates. In addition, Participants may not encourage members of the public to engage in any activities that are prohibited under these terms.

1.11.3 This Section 1.11 does not, in any way, restrict or impede a Participant from complying with any applicable law or valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.

1.12 Confidentiality

1.12.1 Participants must keep confidential and not disclose to any third party confidential and proprietary information concerning the Tournament, the Administration, EGL, or their respective affiliates and sponsors.

1.12.2 This Section 1.12 does not, in any way, restrict or impede a Participant from complying with any applicable law or valid order of a court of competent jurisdiction or an authorized government agency, provided that such compliance does not exceed that required by the law or order.

1.13 Reporting

1.13.1 Upon becoming aware of any conduct prohibited under these terms, Participants are required to immediately report the details to Tournament Administration via the EGL support facility. Failure to comply with this requirement is an independent violation of these Rules.

2. Format & Schedule

2.1 Tournament Format

2.1.1 The Tournament can be found on the Overview of each tournament broken down into rounds, start time, and the type of tournament. The Tournament type can be but is not limited to Single Elimination, Double Elimination, Groups, Swiss, League Play, Round-Robin, Double Round-Robin. All Players should be familiar with the format before entering a Tournament.

2.2 Registration

2.2.1 All entrants in the Tournament must register on the EGL platform. Team Captains can register for Team Members as part of the registration process. All Players must have the relevant Gaming ID attached to their profile to enter at the time of registration and the Tournament start time, failure to do so may result in removal from the Tournament.

2.3 Schedule

2.3.1 A full schedule of the Tournament can be found on the Tournament Overview page.

2.3.2 The tournament Administration reserves the right to change the start time of tournament matches within the day of the schedule.

2.4 Tournament Restrictions

2.4.1 Team Members must remain in the active Tournament Squad for the duration of the Tournament. Players may leave teams freely during the Tournament however this change will not be reflected in any Tournaments of which are active, a record of their membership will be kept until the completion of a Tournament. Team Members may not also compete in a Tournament for more than one (1) team, any Team Member doing so by means of workaround or multiple accounts may be removed from the Tournament as well as banned from using the EGL platform.

3. Match Times

3.1 Match Times

3.1.1 Match times may be dictated to Players by EGL, the Tournament Administrator or parties acting for EGL in this capacity these will be designated with an “Admin” tag when communicating with entrant players.

3.1.2 The tournament Administration reserves the right to change the start time of tournament matches within the day of the schedule.

3.2 Rescheduling / Postponing

3.2.1 Matches cannot be postponed or rescheduled to another date or time unless determined by the Administration at its sole discretion for any reason.

3.3 Punctuality

3.3.1 If one team is not ready to start and enter their first match 15 minutes after the official match time the team will lose the match within the bracket by default. This is at the Administration’s sole discretion.

3.3.2 If a team or Participant does not join the match in time as described in Section 3.3.1., the opponent may claim a default win by raising with an Admin. The present team or Participant should make this claim by raising a ‘No Show’ result on their match page. No further action is required. False reports of ‘No Show’ may result in disqualification from the tournament.

3.3.3 Each Participant is obliged to attach necessary evidence to the claim, which is then to be approved of by an Admin at its sole discretion. Admins may extend the punctuality deadline in exceptional circumstances to get the match played at its sole discretion.

4. Before the match

4.1 Availability

4.1.1 All Participants are not required to check in with EGL Administration before a tournament starts.

4.1.2 All Participants must be available at the time the tournament rounds start. The team captain will invite their team to join them in a squad for them to play their two matches.

4.1.3 Only the Players on the Match Fixture are eligible to play matches in this tournament. It is the responsibility of both teams to verify the eligibility of all the Players that play in the match. If a team uses an ineligible Player in a match, they will forfeit the match. Support must be contacted when this is suspected.

4.1.4 All teams are required to check if the other team is fielding an ineligible Player which is not listed on the Matches page. If the other team has an unregistered Player present, you must tell the other team to replace their Player with an eligible Player. You must give the other team (15) minutes from the start of the game in order to replace the Player with an eligible one. If the other team does not substitute their unregistered Player, report the scores in favor of your team and provide proof of the ineligible Player's presence.

4.1.5 Should a game be completed with an ineligible Player EGL Administration may rule that both teams accepted the rosters were correct and both teams were willing to compete with the final result standing regardless of rosters.

4.2 Server Problems

4.2.1 In the case of server issues, the tournament can be postponed or canceled depending on the severity of the situation. If the tournament gets canceled, it will be announced on EGL social media, as well as in the Overview section of the tournament. The title of the tournament will adjust to reflect this.

4.3 Score metrics

4.3.1 Each match is decided by a score metric as described in Game Rules. Players must win a game or series of games in a Best of 1, 2, 3, 5, 7, or 9 game series depending on the Game Rules.

5. During the match

5.1 Streams

5.1.1 Participants may (game rules may stipulate this to be a requirement) stream their gameplay to a streaming service where they wish, for entertainment or evidence capture.

5.1.2 As a matter of professional courtesy to remaining Players in the match, if you believe the game is being affected by stream sniping, we’d ask that you limit spectating of remaining Players, so as not to put them at a competitive disadvantage.

5.1.3 Teams may be permitted to use a substitute Player during the match, this Player can be brought in during a pause or after a game in a series of games. This substitute Player must be on the Match roster.

5.2 Crossplay

5.2.1 During the tournament games, crossplay may be enabled for each team, as stipulated in the Game Rules. This must be enabled within the account section of the party host before searching for a game.

5.3 Match Start & Restarts

5.3.1 A match will be considered to have started as soon as the warmup phase has ended and all Players are inside of gameplay after cut-screens & loading screens. From the time a match begins, Players are prohibited from intentionally disconnecting from the game. If a Player or team disconnects intentionally after the game has started, the game will continue with the remaining Players and will not be restarted.

5.3.2 If a Player disconnects during the launch of a game the game should be quit and restarted with all of the Players in the lobby. If a Player repeatedly disconnects during the launch of a game the EGL Administrator may dictate that a team has not enough eligible Players or allow a team to play with one (1) or more Players absent from the match.

5.3.3 A team may request a match restart if the Players were affected by an issue that was out of their control and had a negative impact on their gameplay. These include but are not limited to:

  • Players disconnect during a game due to network or connection issues.

  • Players experiencing game features not working as expected.

5.3.4 All restart requests needed to be flagged to the Admin team before a restart can be actioned. Evidence to support the request must be shared and the decision on the restart will be at the sole discretion of the Admin.

5.4 Replays

5.4.1 Every Participant must save their own replays of all tournament games for at least seven (7) days. Upon request by an Admin, each Participant must submit the replay to the Administration within 24 hours. Failing to comply with this request may result in punishment.

5.6 Griefing

5.6.1 It is prohibited to intentionally negatively impact your opponent's gameplay in an attempt to sabotage their chances of winning a match. Tournaments may have specific rules on Sabotage, Griefing, and specific in-game actions, these will be listed in Game Rules.

6. After the match

6.1 Reporting the score

6.1.1 Each team must submit a score report to the EGL platform, via the Participants' Matches screen, where required a screenshot of each game’s score within 15 minutes of the game finishing. This evidence must be a screenshot of the end game leaderboard. Tournament staff will be monitoring the evidence as submitted as well as EGL’s technology to identify results.

6.1.2 If a team does not report a score, while their opponent does, after a length of time defined by an EGL Admin when creating the Tournament, the score will be accepted by EGL as valid. After this time EGL Administrators may not overturn a result.

6.1.3 After both teams report the score, or the time elapses and the EGL system accepts a score as valid, the bracket will be updated to reflect a team moving to the next round.

6.2 Protests

6.2.1 Protest against any other sort of rule violation by another Player can only be reported with video evidence. The protest must include a specific timestamp when the violation took place, the name of the Player who committed the violation, as well as a clear description of what happened. Protests that either lack evidence or details such as timestamps and descriptions will be discarded. All protests must be sent to an Admin via the EGL ticket system, through the Tournament Match Report page.

7. Evidence

The EGL Administrators may require evidence of any reports of wins, rule violations, and potential punishment offenses. Users submitting false evidence may be banned from the Tournament and EGL platform and participating in future Tournaments.

7.1 Evidence Format

7.1.1 Evidence must be provided to Admins in a timely manner after a match has completed, the dispute has been lodged or rule violation has taken place. Failure to do so may result in a dispute being denied.

7.1.2 EGL Administrators will accept and prefer photo evidence of end game screens showing the scoreboard with all members of both teams present. Photo evidence should be provided by uploading the EGL evidence section during a match report. If this has not been possible the Admin will request a link to photo evidence on an external platform such as on Imgur, Print screen, Photobucket, Imageshack, or another similar service.

7.1.3 Video evidence will also be considered; the evidence must include supplement information in a ticket to EGL Administrators; a specific timestamp to the end-game scoreboard, showing all of the Players as part of the tournament match squad. Video evidence should be uploaded to an external provider such as YouTube, Twitch, Trovo, Dailymotion, or another similar service.

7.1.4 All conversations between Players are not considered evidence this includes but is not limited to, EGL platform private messages, match comments, Private Discord Messages, Emails, Private Messages, PSN Messages, XBL Message, Skype Messages, Tweets & other messaging platforms.

8. Rule Violation and Punishment

8.1 Possible Punishments

8.1.1 The punishments for any rule violations include but are not limited to:

  • Loss of one match

  • Disqualification from the tournament

  • Disqualification from future tournaments

  • Disqualification from use of the EGL platform

  • Prize Money Reduction

Punishments shall be at the Administration’s sole discretion.

9. Prizes

9.1 Prizing

9.1.1 Prizes will be awarded to all Participants on the active tournament roster, designated by Team Captains when entering a tournament. These Players can not change after entry into a tournament. Prize payments may be split to include substitute Players within an active tournament roster.

9.1.2 Prize money will be paid by EGL into local currencies of where the winning Player or team resides at an exchange rate determined by the Tournament Administrators.

9.2 Payment & Community Prize fulfillment details

9.2.1 Participants, who win prizes according to Section 9.1 will be contacted by EGL Administrators via email to the email address provided when registering an account on the EGL platform. This can take up to one (1) month to receive a prizing request at such points are required to send the prize details to Tournament Administrations at [email protected] no later than 30 days after the close of the tournament. The prize will be fulfilled within 90 days of a verified win.