The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.
General Tournament
By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.
Prizing
The roster size for this tournament is limited to 1. The winning team can only receive prizing for one (1) player.
Players not listed on the Match Fixture page will not receive prizing under any circumstance.
Please note that in order for prizing to be available a minimum of eight (8) participants must compete in the tournament.
Tournament Schedule
The tournament round start times are as follows:
Schedule
Tournament Start Time | 17:00 EST |
All other rounds are to start within 15 minutes of receiving the fixtures for that round.
Teams will not be required to check in for this tournament.
Rosters
Minimum & Maximum Players
When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.
Player IDs
For this tournament, players must register their Epic Games Account Username to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.
If your username is found to be incorrect or you have input an email address instead of your Epic Games Account Username then your team will be disqualified as this is strictly NOT allowed.
Please remember that users playing on console will have either their Xbox Live Gamertag or PSN showing as their name in the lobby so do not dispute saying their username is wrong as it most likely isn't, it will just be that it's displaying this information over their Epic Username.
Roster Lock
Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.
Player Eligibility
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match. If a team uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.
If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the team does not substitute their ineligible player, please report the scores in your team's favour and provide proof of the ineligible player in the game lobby.
Substitutes
Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.
How to Find Your Epic Games Account Username
To find your Epic Games Account Username go to epicgames.com/account/personal and there you will find your username, for example:
Match Settings
Matchmaking Region
The matchmaking region of every player has to be set to United States.
Best of 1
All matches are Best of 1 and are decided after one game.
Cross-Platform
This tournament is cross-platform meaning that PC, PS4, Xbox One & Nintendo Switch players are all permitted to compete. Both Controller and Keyboard/Mouse are permitted also.
Game Session Setup
The higher seeded player will host a public DUO game session. The hosting player will then invite their opponent to the game session and start matchmaking.
How To Win
The player with the most kills at the end of the game session will be awarded the win. If there is a tie in kills, the player that survived the longest wins the match. If both teams and all players survive to the end of the match (Victory Royale), the team who achieved the final kill shall win the round. Award 1 point extra to the team that won in the case of a draw after following the rules above as you can input a draw result when reporting the scores.
Required Proof
How to Show Kill Count & Health Bars
Users must give evidence of the scores of each user and also show the health bars of each user when submitting proof. Only show proof of the other team being downed or out completely so we can determine the final kill-count for that team. To get this evidence, screenshot the game screen showing health bars and your kills, then press "ESC" on your keyboard to show your opponents and teammates kills. Here is an example of how to do this:
Or you can get "Replay" evidence showing the kills for each member of the duo for your match, again only screenshot evidence of the other team no longer alive, if they are still alive and it is not the end of the game this will not be acceptable proof. Here is an example of Replay proof:
Sabotage
Players will party up as a DUO with their opponents. The teams that have queued up together are NOT ALLOWED to contribute/cause the death of the player(s) they're competing against within that game.
Players caught doing so will be disqualified from their match.
Examples of sabotage include but are not limited to:
- Breaking, editing or weakening your opponent's built or non-built (a structure that they were using but did not build, e.g. someone else's structure, trees, buildings etc) structures or cover by any mean. Resulting in your opponent falling, losing cover or taking damage in any way shape or form.
- Causing your opponents to miss shots or miss opportunities for advancing their scores in any way shape or form.
- Building in-front of your opponent or boxing them in.
- Using any type of vehicle to drive into your opponent.
- Picking your downed opponent up and carrying them is not allowed.
- Using any ingame features such as grenades, traps etc that negatively affect your opponent's health or ability to play normally against your opponent is not allowed.
Examples of NON sabotage include but are not limited to:
- Kill stealing is NOT a form of sabotage.
- Loot stealing is NOT a form of sabotage.
- Following your opponent is NOT a form of sabotage.
- Re-spawning or reviving your teammate/opponent is NOT a form of sabotage.
- Not re-spawning or reviving your teammate/opponent is NOT a form of sabotage.
Any claims of this happening must be submitted in video form and show all players usernames involved in the incident. Proof must be submitted either in the match dispute or through a ticket on the website. We will not accept screenshots in this case.
Matches
Server Issues
In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.
If the tournament is cancelled it will be announced on the EGL twitter page and EGL - Global Discord channel. The tournament title will also be adjusted to reflect this outcome.
Incorrect Match Settings
It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and/or the players in the lobby are clearly visible (depending on the accusation) and then immediately report this to the admin.
In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that match.
Forfeits
In order for a player to forfeit, the opposing player must leave the match as soon as they have gathered evidence of the opposing team violating the tournament rules.
Teams will forfeit a round for the following reasons:
- Leaving a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
- Hosting a match with the incorrect Match Settings shown above.
- Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.
Player Disconnections
If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as the time before ANY points are scored by either team within the current map.
If a player disconnects after points have been scored by either team, the team with disconnection issues can continue playing with one player or forfeit the round.
If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.
Match Delay
Matches must be played in their entirety unless both teams agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.
Failure to complete a match or report the scores within forty-five (45) minutes of receiving the match fixtures will result in disqualification for both teams due to inactivity.
Teams may not delay the match for more than fifteen (15) minutes between each round. If a team delays the start for longer than fifteen (15) minutes, the other team should report the scores in their favour and provide proof of the delay occurring.
The team that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.
Hosting
Hosting
As this is a Battle Royale game played on dedicated servers, we don't formally distinguish between hosts for this tournament. In case you are unsure, the higher seeded player (lower number on the bracket) should invite the lower seeded player (higher number on the bracket).
Reporting
Match Result
Both players are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both teams have reported the match.
In the instance that only one player reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.
Disputed Result
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff. Please be patient!
Evidence
In the event of a dispute, the team that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.
If the disputing team is unable to provide valid evidence for the reason that they disputed, then their team will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.
No Shows
No Shows
A player has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page. Please note that there have been some issues on mobile reporting - use the desktop version if the button isn't appearing for you on your phone.
No Show Proof
If you have reported a no-show and the opposing team has disputed, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both teams being made to play the round.
Cheating
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.
Evidence Policy
We strongly recommend that you obtain photographic or video evidence showing the outcome of every match.
User Conversations
All conversations between users are not considered evidence. This includes, but is not limited to:
AIMs |
Emails |
Private Messages |
PSN Messages |
XBL Messages |
Skype Messages |
Tweets |
Direct Messages |
Evidence Requirements
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
Uploading Evidence
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Prnt.sc, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Support
Support
If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.
Abusive Behaviour
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.