[EU] Fortnite: Kill Frenzy Cup

Please see the "Overview - Prizes" section for the prize summary.

View Bracket

Game & Platform

Fortnite

Cross Platform

Game Account Required

Epic Games Display Name

Date & Time

Format

Single Elimination

2v2

The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.

General Tournament


By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.


Player Eligibility

This tournament is open to players of any age and any user that resides within either the UK or Europe.


Prizing

The roster size for this tournament is limited to 2. The winning team can only receive prizing for two (2) players.

Players not listed on the Match Fixture page will not receive prizing under any circumstance.

Please note that in order for prizing to be available a minimum of eight (8) participants must compete in the tournament.


Tournament Schedule

The tournament round start times are as follows:

Schedule

Tournament Start Time 17:00 BST

All other rounds are to start within 15 minutes of receiving the fixtures for that round.

Teams will not be required to check in for this tournament.

Rosters


Minimum & Maximum Players

When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.

You can not play solo in a 2v2 tournament. If your teammate does not show up or is unable to play on the day of the tournament then you must leave the tournament and create a new roster with your new teammate or forfeit the tournament if it has already started.


Player IDs

For this tournament, players must register their Epic Games Account Username to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.

If your username is found to be incorrect or you have input an email address instead of your Epic Games Account Username then your team will be disqualified as this is strictly NOT allowed.

Roster Lock

Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.


Player Eligibility

Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match. If a team uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the team does not substitute their ineligible player, please report the scores in your team's favour and provide proof of the ineligible player in the game lobby.


Substitutes

Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.


How to Find Your Epic Games Account Username

To find your Epic Games Account Username go to epicgames.com/account/personal and there you will find your username, for example:

Match Settings


Matchmaking Region

The matchmaking region of every player has to be set to Europe.

Best of 3

All matches are Best of 3 and are decided after two or three games.

Cross-Platform

This tournament is cross-platform meaning that PC, PS4, Xbox One & Nintendo Switch players are all permitted to compete. Both Controller and Keyboard/Mouse are permitted also.

Game Session Setup

The captain of the hosting team will host the lobby. The hosting player will then invite their teammate and opponents to the game session, once all are in the lobby you will enter the creative hub. At the Creative Hub or prior to playing be sure to add the map code provided - 4184-7740-3381 or the link provided https://www.epicgames.com/fn/4184-7740-3381

Ensure you are playing the correct map/island as they may change. Ensure you are playing the correct map/island as they may change.

How To Win

You are to pick your team and defeat your opponent first to 5 wins, capture video proof of your win in case of a dispute if you lose your match report/accept your loss or risk a ban.

Required Proof


How to Show Kill Count & Health Bars

Users must give evidence of the scores of each user and also show the health bars of each user when submitting proof. Only show proof of the other team being downed or out completely so we can determine the final kill-count for that team. To get this evidence, screenshot the game screen showing health bars and your kills, then press "ESC" on your keyboard to show your opponents and teammates kills. Here is an example of how to do this:



Or you can get "Replay" evidence showing the kills for each member of the squad for your match, again only screenshot evidence of the other team no longer alive, if they are still alive and it is not the end of the game this will not be acceptable proof. Here is an example of Replay proof:

Sabotage


Teams will party up as a SQUAD with their opponents. The teams that have queued up together are NOT ALLOWED to contribute/cause the death of the player(s) they're competing against within that game.
Players caught doing so will be disqualified from their match.

Examples of sabotage include but are not limited to:

  • Breaking, editing or weakening your opponent's built or non-built (a structure that they were using but did not build, e.g. someone else's structure, trees, buildings etc) structures or cover by any mean. Resulting in your opponent falling, losing cover or taking damage in any way shape or form.
  • Causing your opponents to miss shots or miss opportunities for advancing their scores in any way shape or form.
  • Building in-front of your opponent or boxing them in.
  • Using any type of vehicle to drive into your opponent.
  • Picking your downed opponent up and carrying them is not allowed.
  • Using any ingame features such as grenades, traps etc that negatively affect your opponent's health or ability to play normally against your opponent is not allowed.

Examples of NONE sabotage include but are not limited to:

  • Kill stealing is NOT a form of sabotage.
  • Loot stealing is NOT a form of sabotage.
  • Following your opponent is NOT a form of sabotage.
  • Re-spawning or reviving your teammate/opponent is NOT a form of sabotage.
  • Not re-spawning or reviving your teammate/opponent is NOT a form of sabotage.

Any claims of this happening must be submitted in video form and show all players usernames involved in the incident. Proof must be submitted either in the match dispute or through a ticket on the website. We will not accept screenshots in this case.

Matches


Server Issues

In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.

If the tournament is cancelled it will be announced on the EGL_Europe twitter page and EGL - Global Discord channel. The tournament title will also be adjusted to reflect this outcome.


Incorrect Match Settings

It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and/or the players in the lobby are clearly visible (depending on the accusation) and then immediately report this to the admin.

In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that match.


Forfeits

In order for a team to forfeit, the opposing team must leave the match as soon as they have gathered evidence of the opposing team violating the tournament rules.

Teams will forfeit a round for the following reasons:

  • Leaving a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
  • Hosting a match with the incorrect Match Settings shown above.
  • Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.

Player Disconnections

If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as the time before ANY points are scored by either team within the current map.

If a player disconnects after points have been scored by either team, the team with disconnection issues can continue playing with one player or forfeit the round.

If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.


Match Delay

Matches must be played in their entirety unless both teams agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.

Failure to complete a match or report the scores within forty-five (45) minutes of receiving the match fixtures will result in disqualification for both teams due to inactivity.

Teams may not delay the match for more than fifteen (15) minutes between each round. If a team delays the start for longer than fifteen (15) minutes, the other team should report the scores in their favour and provide proof of the delay occurring.

The team that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.

Hosting


Hosting

Host will be determined by whichever team has the Highest Seed (Closest to 0)

Reporting


Match Result

Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.

Tournament brackets will be updated automatically once both teams have reported the match.

In the instance that only one team reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.

Disputed Result

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

Evidence

In the event of a dispute, the team that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.

If the disputing team is unable to provide valid evidence for the reason that they disputed, then their team will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.

No Shows


No Shows

A team has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.

No Show Proof

If you have reported a no-show and the opposing team has disputed, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both teams being made to play the round.

Cheating


We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.

Evidence Policy


We strongly recommend that you obtain photographic or video evidence showing the outcome of every match.


User Conversations

All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs
Emails
Private Messages
PSN Messages
XBL Messages
Skype Messages
Tweets
Direct Messages

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.


Uploading Evidence

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Prnt.sc, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

Support


Support

If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.

Abusive Behaviour

Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.