This tournament is open to players of any age and any that resides within The United States and District of Columbia
The roster size for this tournament is limited to 1. The winning player can only receive prizing for one (1) player.
Players not listed on the Match Fixture page will not receive prizing under any circumstance.
Please note that in order for prizing to be available a minimum of eight (8) participants must compete in the tournament. Please see the "Overview - Prizes" section for a full break down on the prize summary.
The tournament round start times are as follows. As each round is a Best-of-3, 90 minutes will be allotted per round. You are free to start your next round early if you and your opponent are both ready:
Friday April 9th 2021
|Round 1 - 16:00 PST|
|Round 2 - 17:30 PST|
|Round 3 - 19:00 PST|
|Round 4 - 20:30 PST|
Saturday April 10th 2021
|Round 5 - 16:00 PST|
|Round 6 - 17:30 PST|
|Round 7 - 19:00 PST|
|Round 8 - 20:00 PST|
Sunday April 11th 2021
|Quarter Finals - 14:00 PST|
|Semi Finals - 15:30 PST|
|3rd Place Playoff - 17:00 PST|
|Grand Finals - 17:00 PST|
All rounds are to start within 15 minutes of receiving the fixtures for that round. Please wait 15 minutes before submitting a no-show for your opponent.
Players will not be required to check in at the start of this tournament.
Minimum & Maximum Players
When registering for a tournament, players must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Players will not be able to select more than the maximum number of players indicated on the tournament sign up module. This is a 1v1 tournament and all matches will be played 1v1.
For this tournament, players must register their Xbox Live Gamertag to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces, case sensitivity and characters must be exact.
If your username is found to be incorrect or you have input an email address instead of your Xbox Live Gamertag then you will be disqualified as this is strictly NOT allowed.
Players are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.
Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both players responsibility to verify the eligibility of all players playing in the match. If a player is not the player listed on the roster for that match, they will forfeit the match. Proof must be shown to support any claims of an ineligible player playing in a match.
If the opposing player is not the player listed on the roster, you must tell the opposing player to play on the account specified on the roster. You must have given the player the required fifteen (15) minutes from match start time to resolve this. If the player does not resolve this issue, please report the scores in your favour and provide proof of the ineligible player in the game lobby.
All matches are to be played using the following default settings for HUT:
|Period Length||4 Minutes|
|Tie Break||Continuous Overtime|
Music and Announcers should additionally be turned off.
How To Compete
Game Session Setup
The hosting player must first add the opposing player to their XBL friends list using their Xbox Gamertag shown on the Match Fixture page. Once the opposing player has accepted the friend request, the Highest Seeded player will be required to setup the game and invite the opponent. Once in the game lobby both players should then select the team they wish to play as and ready up to begin the match.
How To Win
The player with the most points at the end of the game session will be awarded the win.
The game will use the in-game setting for Continuous Overtime in which case the game will not end without a winner. If a player is unable to complete the Continuous Overtime they will be given the loss for leaving the match prematurely.
In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.
Incorrect Match Settings
It is the hosting player’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and/or the players in the lobby are clearly visible (depending on the accusation) and then immediately report this to the admin.
In the instance that the hosting player have the correct match settings and you leave the game before it is completed, the player that did not leave will receive the win for that match.
In order for a player to forfeit, the opposing player must leave or end the match immediately after they have captured proof of their accusation. Players will not be forfeited if the opposing player does not leave the game and the match is completed
Players will forfeit a map for the following reasons:
- Abusing the pause feature.
- Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing player.
- Hosting a match with the incorrect Match Settings shown above.
- Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.
Best of 3
All matches are Best of 3 and are decided after one player reaches 2 victories. The allotted time for a Best of 3 is 90 minutes, which allows time for verification of scores between matches.
Players are allowed to pause for tactical, substitution or game related reasons. Pauses should only be for valid reasons and players may be punished for abusing this feature. If a player is abusing the pause function please provide video proof and report them to an admin on the site.
If a player disconnects from the match, then the match is to be remade and the match scores and time of disconnection must be replicated, the match must resume as normal once the time of disconnection has been reached in the remade game.
If both players disagree on the scores or when the time of disconnection took place, then video or photographic evidence must be submitted by the player that disconnected.
Matches must be played in their entirety. Maximum permitted time to delay a match is fifteen (15) minutes.
Failure to complete a match or report the scores within 120 minutes of receiving the match fixtures will result in disqualification for both players due to inactivity.
Players may not delay the match for more than fifteen (15) minutes between each round. If a player delays the start for longer than fifteen (15) minutes, the other player should report the scores in their favour and provide proof of the delay occurring.
The player that did not delay must provide video proof showing that this fifteen (15) minute delay did occur. Please see the “No Shows” section below for more details.
The higher seeded player will be the host (home team). A player’s seed is indicated by the number next to their name on the tournament bracket. The highest seed is defined as the player with the seed closest to 0. The lower seeded player will select the right side (away team) of the lobby.
Both players are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both players have reported the match.
In the instance that only one player reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.
In the instance that both players report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
In the event of a dispute, the player that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.
If the disputing player is unable to provide valid evidence for the reason that they disputed, then the player will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.
A player has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.
No Show Proof
If you have reported a no-show and the opposing player has disputed, you must provide video evidence that you have invited all players to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both players being made to play the round.
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions, and will have any earned and undelivered prizes revoked.
We strongly recommend that you obtain photo or video evidence showing the outcome of every match. Screenshots can be hosted on image sharing sites or personal Twitter accounts, to be linked to tournament admins if necessary. Please see “Uploading Evidence” below for more details.
All conversations between users are not considered evidence. This includes, but is not limited to:
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Prnt.sc, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website, and will have any earned prizes revoked.
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user violating this rule will be subject to a site-wide ban.