Call of Duty CW: Hardpoint Only Cup

Please see the "Overview - Prizes" section for the prize summary.

View Bracket

Game & Platform

Call of Duty: Cold War

Cross Platform

Game Account Required

Activision ID

Date & Time

Format

Single Elimination

4v4

The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.

General Tournament


By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.


Player Eligibility

This tournament is open to players of any age and any user that resides within either the UK or Europe.


Prizing

The roster size for this tournament is limited to 4. The winning team can only receive prizing for four (4) players.

Players not listed on the Match Fixture page will not receive prizing under any circumstance.


Tournament Schedule

The tournament round start times are as follows:

Schedule

Tournament Start Time 18:00 GMT

All other rounds are to start within 15 minutes of receiving the fixtures for that round.

Teams will not be required to check in for this tournament.

Rosters


Minimum & Maximum Players

When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.


Player IDs

For this tournament, players must register their Activison ID to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate & include the unique identifier number, if applicable i.e. UsErNaMe#1234567, though not all Activison IDs have a unique identifier number i.e. #1234567. Spelling, spaces, characters and case sensitivity must be 100% accurate.

If your username is found to be incorrect or you have input an email address instead of your Activison ID then your team will be disqualified as this is strictly NOT allowed, as soon as this is reported to us with valid proof, it will be an immediate disqualification and your team, regardless of maps played will be disqualified from the tournament as you need to make sure this is correct before signing up for the tournament.


Substitutes

Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.

Roster Lock

Player IDs are stored when you sign up for a tournament, meaning that any changes made to a player's ID after they register for a tournament will not be automatically updated on the roster. To avoid this, change your username before registering for a tournament or if you have already registered, leave the tournament, change your Player ID so that it is up to date and correct and then re-join the tournament.


Player Eligibility

Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match. If a team uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the team does not substitute their ineligible player, please report the scores in your team's favour and provide proof of the ineligible player in the game lobby.

Match Settings


Best of 3

All matches are to be played as a Best of 3. Please see the Overview Section for Map selections for each round.

Cross-Platform - Controller Only

This tournament is cross-platform meaning that PC, PS4 & Xbox One players are all permitted to compete. The use of a controller is the only permitted device that can be used throughout this tournament, anyone found out to be using a Keyboard & Mouse will be suspended and disqualified immediately.

How to Win

Teams will play a ‘Best of 3’ Format with the winning team being the team to win two (2) out of three games. Once a team has reached two (2) wins across different maps they will be declared the winner. If a team has won the first two (2) games, a third game should not be played.

Tie Breaker Rule

Tin the event of a tie, both teams should add their cumulative kills total, when compared, the team with the most cumulative kills will be declared the winner. Scoreboard evidence showing all players should be provided to the tournament via the match evidence submission.

Controller Settings


Players are responsible for ensuring that their controller configuration is correct at all times. If you start a match with incorrect controller settings this does not permit you or your team to reset the match.

Maps & Modes


Hardpoint

Maps


Hardpoint

Apocalypse
Checkmate
Garrison
Moscow
Raid

Restrictions


Restricted Attachments

Stock - All Weapons: Dual Wield
Body - All Weapons: SWAT 5mw Laser Sight
Body - All Weapons: Ember Sighting Point

Restricted Scorestreaks

Combat Bow
RC-XD
Spy Plane
Counter Spy Plane
Armor
Sentry Turret
Care Package
Napalm Strike
Air Patrol
War Machine
Attack Helicopter
H.A.R.P
VTOL Escort
Chopper Gunner
Gunship

Restricted Weapons

Launchers: All Launchers 2
LMGs: All LMGs
Shotguns: All Shotguns
Special: All Special
Tactical Rifles: All Tactical Rifles

Restricted Perks & Wildcards

Perk 1: Paranoia
Perk 1: Forward Intel
Perk 2: Tracker
Wildcard: Danger Close
Wildcard: Law Breaker - 2 Primary Weapons (2x Perks Allowed)

Restricted Equipment & Field Upgrades

Tactical: Stimshot
Tactical: Decoy
Lethal: C4
Lethal: Molotov
Field Upgrades: Proximity Mine
Field Upgrades: Field Mic
Field Upgrades: Gas Mine

Game Mode Rules


Hardpoint

Players must select the Call of Duty League - Hardpoint settings in-game. The Settings marked in Bold need to be changed. Please then save these settings for future games.

Win Conditions

Time Limit 5 Minutes
Score Limit 250

Advanced

Lifetime 1 Minute
Capture Time Disabled
Activation Delay Time Disabled
Locations Linear Order
Scoring Constant
Pause Time Enabled


Spawn

Number of Lives Unlimited
Respawn Delay 2 Seconds
Force Respawn Enabled
Wave Spawn Delay Disabled
Suicide Penalty 3 Seconds
Team Killed Penalty Disabled
Number of Lives Per Team Unlimited


Gameplay

Cinematic Intro Enabled
Pre-Match Requirement 0 Players
Pre-Match Timer 10 Seconds
Pre-Round Timer 10 Seconds
Mini-map Normal
Equipment Delay Disabled
Killcam Show Killcam after the player dies
Scorestreak Delay 10 Seconds
Score Multiplier 1

Health and Damage

Health 150
Friendly Fire Enabled
Teamkill Kick Limit Disabled
Headshots Only Disabled
Hit Indicator Enabled

Custom Classes

Lethal Equipment Enabled
Tactical Equipment Enabled
Field Upgrade Enabled
Custom Classes Enabled

Scorestreaks

Score Reset on Death Enabled
Scorestreak Death Penalty 100%
Combat Bow Default
RC-XD Default
Spy Plane Default
Counter Spy Plane Default
Armor Default
Care Package Default
Sentry Turret Default
Napalm Strike Default
Artillery 1600
Cruise Missile 2000
Air Patrol Default
War Machine Default
Attack Helicopter Default
Chopper Gunner Default
VTOL Escort Default
Gunship Default

Matches


Server Issues

In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.

If the tournament is cancelled it will be announced on the EGL_Europe twitter page and EGL - Global Discord channel. The tournament title will also be adjusted to reflect this outcome.


Match Delay

Matches must be played in their entirety unless both teams agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.

Failure to complete a match or report the scores within 1 hour of receiving the match fixtures will result in disqualification for both teams due to inactivity.

Teams may not delay the match for more than fifteen (15) minutes between each round. If a team delays the start for longer than fifteen (15) minutes, the other team should report a no show and provide proof of the delay occurring.

The team that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.



Incorrect Match Settings

It is the hosting team’s responsibility to ensure that the match settings are as outlined below in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.

In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.

In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.

The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.


Forfeits

In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.

Teams will forfeit a map for the following reasons:

  • The use of a banned weapon, perk, attachment, or any other restricted item listed under the Restrictions below by any player. Using the equipment includes holding it while running or walking and/or placing it on the ground.
  • Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
  • Hosting a match with the incorrect Match Settings shown below.
  • The host disconnecting after the first 30 seconds or after a kill has been made.
  • Delaying a match by more than ten (10) minutes in between maps.

Player Disconnections

If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If a player disconnects after the game has started, the following rules apply:

If a player disconnects after kills have been made by either team or after the first 30 seconds, the team with disconnection issues can attempt to re-invite the player that disconnected but cannot leave the match and must continue playing with the current amount of players left or forfeit the round. If an entire team leaves before the end of the match then they will forfeit the map.

If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.


Host Disconnection

If the host disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If the host disconnects after 30 seconds or after a kill has been made, the hosting team will forfeit that map.

If both teams disagree over when the host disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.


Match Interruptions

If random player(s) enter the room you must tell them to leave immediately. If the player(s) leave immediately without disrupting the match, the match should continue. If the player(s) disrupt the match, the match is to be ended and resumed from the score at which the player(s) entered and played for the time remaining when the match was ended.

If both teams disagree over when the interruption took place, video proof must be provided that shows the scores and time at which the interruption took place, as well as the players in the lobby.

Hosting Order

A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.

Highest Seed will Host the Map.

The team that is not hosting will choose which spawn (side) they wish to start on.


Reporting


Match Result

Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.

Tournament brackets will be updated automatically once both teams have reported the match.

In the instance that only one team reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.

Disputed Result

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

Evidence

In the event of a dispute, the team that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.

If the disputing team is unable to provide valid evidence for the reason that they disputed, then their team will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.

No Shows


No Shows

A team has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.

No Show Proof

If you have reported a no-show and the opposing team has disputed, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both teams being made to play the round.

Cheating


We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.

Evidence Policy


We strongly recommend that you obtain photo or video evidence showing the outcome of every match.


User Conversations

All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs
Emails
Private Messages
PSN Messages
XBL Messages
Skype Messages
Tweets
Direct Messages

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.


Uploading Evidence

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Prnt.sc, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

Support


Support

If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.

Abusive Behaviour

Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.