Call of Duty CW: Search and Destroy Cup
Please see the "Overview - Prizes" section for the prize summary.
View BracketGeneral Tournament
By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.
Player Eligibility
This tournament is open to players of any age and any user that resides within either the UK or Europe.
Prizing
The roster size for this tournament is limited to 4. The winning team can only receive prizing for four (4) players.
Players not listed on the Match Fixture page will not receive prizing under any circumstance.
Please note that in order for prizing to be available a minimum of eight (8) participants must compete in the tournament. Please see the "Overview - Prizes" section for a full break down on the prize summary.
The amount of cash prizing received by the winning team is determined in the table below, only the tournament winner (1st Place) will be awarded a cash prize. All members on the winning team will be contacted via email and the cash prize will be equally split among team members:
Participant Sign Ups | 1st Place |
8+ Participants | €20 to the winning team |
16+ Participants | €40 to the winning team |
32+ Participants | €60 to the winning team |
64+ Participants | €80 to the winning team |
128+ Participants | €100 to the winning team |
Tournament Schedule
The tournament round start times are as follows:
Schedule
Tournament Start Time | 18:00 GMT or 19:00 GMT |
All other rounds are to start within 15 minutes of receiving the fixtures for that round. Check tournament overview for start time.
Teams will not be required to check in for this tournament.
Rosters
Minimum & Maximum Players
When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.
Player IDs
For this tournament, players must register their Activison ID to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate & include the unique identifier number, if applicable i.e. UsErNaMe#1234567, though not all Activison IDs have a unique identifier number i.e. #1234567. Spelling, spaces, characters and case sensitivity must be 100% accurate.
If your username is found to be incorrect or you have input an email address instead of your Activison ID then your team will be disqualified as this is strictly NOT allowed, as soon as this is reported to us with valid proof, it will be an immediate disqualification and your team, regardless of maps played will be disqualified from the tournament as you need to make sure this is correct before signing up for the tournament.
Substitutes
Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.
Roster Lock
Player IDs are stored when you sign up for a tournament, meaning that any changes made to a player's ID after they register for a tournament will not be automatically updated on the roster. To avoid this, change your username before registering for a tournament or if you have already registered, leave the tournament, change your Player ID so that it is up to date and correct and then re-join the tournament.
Player Eligibility
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match. If a team uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.
If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the team does not substitute their ineligible player, please report the scores in your team's favour and provide proof of the ineligible player in the game lobby.
Match Settings
Best of 3
All matches are to be played as a Best of 3. Please see the Overview Section for Map selections for each round.
Cross-Platform - Controller Only
This tournament is cross-platform meaning that PC, PS4 & Xbox One players are all permitted to compete. The use of a controller is the only permitted device that can be used throughout this tournament, anyone found out to be using a keyboard & mouse will be suspended and disqualified imediately.
Controller Settings
Players are responsible for ensuring that their controller configuration is correct at all times. If you start a match with incorrect controller settings this does not permit you or your team to reset the match.
Maps & Modes
Search & Destroy |
Maps
Search & Destroy
Checkmate |
Crossroads |
Garrison |
Miami |
Moscow |
Restrictions
Restricted Attachments
Stock - All Weapons: Dual Wield |
Body - All Weapons: SWAT 5mw Laser Sight |
Body - All Weapons: Ember Sighting Point |
Restricted Scorestreaks
500 Points: Combat Bow |
1000 points: Spy Plane |
1200 points: Counter Spy Plane |
1800 points: Care Package |
2000 points: Sentry Turret |
3200 points: Air Patrol |
Restricted Weapons
Launchers: Cigma 2 |
Launchers: RPG-7 |
LMGs: Stoner 63 |
LMGs: RPD |
LMGs: M60 |
Shotguns: Hauer 77 |
Shotguns: Gallo SA12 |
Special: M79 |
Restricted Perks & Wildcards
Perk 1: Paranoia |
Perk 1: Forward Intel |
Perk 2: Tracker |
Wildcards: Danger Close |
Restricted Equipment & Field Upgrades
Tactical: Stimshot |
Tactical: Decoy |
Lethal: C4 |
Lethal: Tomahawk |
Field Upgrades: Proximity Mine |
Field Upgrades: Field Mic |
Field Upgrades: Gas Mine |
Game Mode Rules
Search and Destroy
Players must select the Call of Duty League - Search and Destroy settings in-game. The following settings should then automatically by applied:
Win Conditions
Time Limit | 1 Minute 30 Seconds |
Round Limit | Unlimited |
Round Win Limit | 6 Rounds |
Advanced
Bomb Timer | 45 Seconds |
Plant Time | 5 Seconds |
Defuse Time | 7.5 Seconds |
Multi Bomb | Disabled |
Switch Sides | Every Round |
Silent Plant | Enabled |
Spwan
Number of Lives | 1 Life |
Respawn Delay | Disabled |
Force Respawn | Enabled |
Wave Spawn Delay | Disabled |
Suicide Penalty | Disabled |
Team Killed Penalty | Disabled |
Number of Lives Per Team | Unlimited |
Gameplay
Cinematic Intro | Enabled |
Pre-Match Requirement | 0 Players |
Pre-Match Timer | 10 Seconds |
Pre-Round Timer | 10 Seconds |
Mini-map | Normal |
Equipment Delay | 5 Seconds |
Killcam | Show Killcam after the player dies |
Scorestreak Delay | 10 Seconds |
Score Multiplier | 1 |
Health and Damage
Health | 150 |
Friendly Fire | Enabled |
Teamkill Kick Limit | Disabled |
Headshots Only | Disabled |
Hit Indicator | Enabled |
Custom Classes
Lethal Equipment | Enabled |
Tactical Equipment | Enabled |
Field Upgrade | Enabled |
Custom Classes | Enabled |
Matches
Server Issues
In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.
If the tournament is cancelled it will be announced on the EGL_Europe twitter page and EGL - Global Discord channel. The tournament title will also be adjusted to reflect this outcome.
Match Delay
Matches must be played in their entirety unless both teams agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.
Failure to complete a match or report the scores within 1 hour of receiving the match fixtures will result in disqualification for both teams due to inactivity.
Teams may not delay the match for more than fifteen (15) minutes between each round. If a team delays the start for longer than fifteen (15) minutes, the other team should report a no show and provide proof of the delay occurring.
The team that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.
Incorrect Match Settings
It is the hosting team’s responsibility to ensure that the match settings are as outlined below in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.
In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.
In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.
The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.
Forfeits
In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.
Teams will forfeit a map for the following reasons:
- The use of a banned weapon, perk, attachment, or any other restricted item listed under the Restrictions below by any player. Using the equipment includes holding it while running or walking and/or placing it on the ground.
- Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
- Hosting a match with the incorrect Match Settings shown below.
- The host disconnecting after the first 30 seconds or after a kill has been made.
- Delaying a match by more than ten (10) minutes in between maps.
Player Disconnections
If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.
If a player disconnects after the game has started, the following rules apply:
If a player disconnects after kills have been made by either team or after the first 30 seconds, the team with disconnection issues can attempt to reinvite the player that disconnected but cannot leave the match and must continue playing with the current amount of players left or forfeit the round. If an entire team leaves before the end of the match then they will forfeit the map.
If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.
Host Disconnection
If the host disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.
If the host disconnects after 30 seconds or after a kill has been made, the hosting team will forfeit that map.
If both teams disagree over when the host disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.
Match Interruptions
If random player(s) enter the room you must tell them to leave immediately. If the player(s) leave immediately without disrupting the match, the match should continue. If the player(s) disrupt the match, the match is to be ended and resumed from the score at which the player(s) entered and played for the time remaining when the match was ended.
If both teams disagree over when the interruption took place, video proof must be provided that shows the scores and time at which the interruption took place, as well as the players in the lobby.
Hosting Order
A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.
The hosting team is as follows:
Map 1
Highest Seed |
Map 2
Lowest Seed |
Map 3
Highest Seed |
The team that is not hosting will choose which spawn (side) they wish to start on.
Reporting
Match Result
Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both teams have reported the match.
In the instance that only one team reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.
Disputed Result
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
Evidence
In the event of a dispute, the team that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.
If the disputing team is unable to provide valid evidence for the reason that they disputed, then their team will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.
No Shows
No Shows
A team has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.
No Show Proof
If you have reported a no-show and the opposing team has disputed, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both teams being made to play the round.
Cheating
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.
Evidence Policy
We strongly recommend that you obtain photo or video evidence showing the outcome of every match.
User Conversations
All conversations between users are not considered evidence. This includes, but is not limited to:
AIMs |
Emails |
Private Messages |
PSN Messages |
XBL Messages |
Skype Messages |
Tweets |
Direct Messages |
Evidence Requirements
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
Uploading Evidence
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Prnt.sc, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Support
Support
If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.
Abusive Behaviour
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.