Gears 5: EGL Open Series Week #6
$500 + EGL RP - Please see the "Overview - Prizes" section for the prize summary.
This tournament is open to players of any age and any user that resides within Europe.
This following countries are permitted to enter into this tournament:
Åland - Albania - Andorra - Armenia - Austria - Belgium - Bosnia Herzegovina - Bulgaria - Croatia - Cyprus - Czech Republic - Denmark - Estonia - Faroe Islands - Finland - France - Germany - Greece - Greenland - Hungary - Iceland - Isle of Man - Israel - Italy - Latvia - Liechtenstein - Lithuania - Luxembourg - Macedonia - Malta - Moldova - Monaco - Montenegro - Netherlands - Norway - Poland - Portugal - Republic of Ireland - Romania - Russia - United Arab Emirates - United Kingdom - Vatican City
The roster size for this tournament is limited to 5. The winning team can only receive prizing for five (5) players.
Players not listed on the Match Fixture page will not receive prizing under any circumstance.
The tournament round start times are as follows:
|Tournament Start Time||17:00 BST|
All other rounds are to start within 15 minutes of receiving the fixtures for that round.
Teams will not be required to check in for this tournament.
Minimum & Maximum Players
When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.
For this tournament, players must register their Xbox Live Gamertag to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.
If your username is found to be incorrect or you have input an email address instead of your Xbox Live Gamertag then your team will be disqualified as this is strictly NOT allowed.
Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.
Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match. If a team uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.
If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the team does not substitute their ineligible player, please report the scores in your team's favour and provide proof of the ineligible player in the game lobby.
Maps & Modes
All matches are Best of 1 up until the Semi Finals, the Semi Finals & Finals will be a Best of 3. Any teams that agree and play a Best of 3 prior to the the Semi Finals will both be disqualified for delaying the tournament and failure to follow the rules.
Cross-PlatformThis tournament is specifically set up for Xbox One users only. Any players found to be playing on a different platform will be disqualified from the tournament and suspended. Proof must be provided if a team is found to be doing so.
Game Session Setup
The captain of the hosting team will host the match by going to Versus - Custom - Online Game - Host Game. The host should then select "RT" Social then "X" Privacy and change it to Invite Only.
The host should then invite their own team and the opposing teams players to the lobby and change the Game Setup to Escalation and apply the following Escalation Option Settings:
|Fill With Bots||Off|
|Round Score Limit||250|
|Respawn Escalation||-2 Second|
|Gameplay Tuning||Assist Disabled|
|Restore Game (LAN)||Off|
|Rounds to Win||5|
Lobby Browser Visibility
|Not Visible in Lobby Browser|
How To Win
The first team to win the map will win the match and proceed to the next round of the tournament.
- Black Phantom
- Each Team is only allowed one iteration of any character on their Team at one time, irrespective of character skin. For example, “Esports Kait” is the same as “Armored Kait”.
- A single COG Team is only allowed 2 female characters.
- A single COG Team cannot have one Player using a Marcus skin and another using a Batista skin.
- A single COG team can only have one Player using any of the following skins or their variants: Anthony Carmine, Benjamin Carmine, Clayton Carmine, Gary Carmine, Lizzie Carmine, Johnny COG, Private Vermelo, Private Casan, COG Gear, COG Gear Corpse - A single Swarm Team cannot have one Player using a Locust Bolter skin and another using a Locust Cyclops skin.
- A single Swarm Team can have one Player using a Locust Bolter skin and another using a Locust Drone skin.
The following Character skins are not permitted to be used:
- Terminator T-800 (Swarm)
- Terminator Rev-9 (Swarm)
Keyboard/Mouse NOT Allowed
Players may not use a Keyboard/Mouse setup at any point during the tournament. Teams will be disqualified for playing with a Keyboard/Mouse setup and the player will be suspended. If your opponent is using a Keyboard/Mouse setup, record evidence to submit to the admin.
How to Show Proof
Users must give evidence of the scores/match result of each match by taking a screenshot using the Xbox One Screenshot/Record feature (Xbox Button - Y to Screenshot or X to Record). Once you have done this upload the image to either Imgur, Prnt.sc, Photobucket, Twitter (tag @EGL_Europe), Gamer DVR or Imageshack.
Proof should be of the final scoreboard, for example:
We will also accept live footage streamed via Twitch, Mixer, YouTube etc but only clips of the match scores/results.
In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.
Incorrect Match Settings
It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and/or the players in the lobby are clearly visible (depending on the accusation) and then immediately report this to the admin.
In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that match.
In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.
The hosting team will not forfeit the map if the non-hosting team does not leave the match and the map is completed.
In order for a team to forfeit, the opposing team must leave the match as soon as they have gathered evidence of the opposing team violating the tournament rules.
Teams will forfeit a round for the following reasons:
- Leaving a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
- Hosting a match with the incorrect Match Settings shown above.
- Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.
If the lobby disconnects during the initial start of a map (which is the time prior to any player’s being killed, rings being captured or a power weapon being picked up), both teams should restart the match as normal and continue to play once all players have returned to the lobby and the settings have been checked.
If the lobby disconnects at any point after the initial start of the map (which is any time after player’s have been killed, rings have been captured or a power weapon has been picked up), both teams are to restart the map and replicate the rounds won by each team, weapon placements and players lives prior to the disconnection. Once both teams agree that the following has been done correctly and once both teams are happy to proceed, both teams should agree upon an in-game time to start via Xbox Live Message or in-game chat and continue to play as normal from that point.
If a player(s) disconnects during the initial start of a round (which is the time prior to any player’s being killed, rings being captured or a power weapon being picked up), both teams are to return their spawn points and wait for the disconnected player(s) to reconnect. Once the player(s) have reconnected their teammates should kill them to replicate that players lives prior to disconnecting, once both teams are happy to proceed, both teams should agree upon an in-game time to start via Xbox Live Message or in-game chat and continue to play as normal from that point.
If both teams disagree over when players disconnected or the amount of lives that player had, proof must be provided that shows when the disconnection took place and/or number of lives the player(s) had.
If a player disconnects during the round (which is any time after player’s have been killed, rings have been captured or a power weapon has been picked up) then the round is to continue being played as normal. Once that round has finished both teams should wait in their spawns and follow the above instructions with regards to replicating lives, time to start etc.
Matches must be played in their entirety unless both teams agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.
Failure to complete a match or report the scores within one (1) hour of receiving the match fixtures will result in disqualification for both teams due to inactivity.
Teams may not delay the match for more than fifteen (15) minutes between each round. If a team delays the start for longer than fifteen (15) minutes, the other team should report the scores in their favour and provide proof of the delay occurring.
The team that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.
A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.
The hosting team is as follows:
Please see the Overview to view how to choose map picks/bans.
If the host begins to lag in the middle of a match, you must ensure that you capture valid video proof and then complete the remainder of the match. If you wish to make a complaint about the host once the match has been completed, please dispute the result of a match and contact a member of staff immediately and provide your video proof showing the lag that occurred.
Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both teams have reported the match.
In the instance that only one team reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
In the event of a dispute, the team that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.
If the disputing team is unable to provide valid evidence for the reason that they disputed, then their team will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.
A team has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.
No Show Proof
If you have reported a no-show and the opposing team has disputed, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both teams being made to play the round.
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.
We strongly recommend that you obtain photo or video evidence showing the outcome of every match.
All conversations between users are not considered evidence. This includes, but is not limited to:
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Prnt.sc, Photobucket, Twitter or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.