PTG Esports 3: Gunfight Clash

PTG Esports 3 Gunfight Tournament

View Bracket

Game & Platform

Call of Duty: Modern Warfare

Cross Platform

Game Account Required

Activision ID

Date & Time

Format

Single Elimination

1v1

The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.

General Tournament


By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.


Player Eligibility

This tournament is open to players of any age and any user that resides within either the UK or Europe.


Prizing

The roster size for this tournament is limited to 1. The winning player can only receive prizing for one (1) player.

Players not listed on the Match Fixture page will not receive prizing under any circumstance.


Tournament Schedule

The tournament round start times are as follows:

Schedule

Tournament Start Time 18:30 BST

All other rounds are to start within 15 minutes of receiving the fixtures for that round.

Players will not be required to check in for this tournament.

Rosters


Minimum & Maximum Players

When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.


Player IDs

For this tournament, players must register their Activision ID to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a players roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.

If your username is found to be incorrect or you have input an email address instead of your Activision ID then you will be disqualified as this is strictly NOT allowed.


Substitutes

Players are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.

Roster Lock

Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for the tournament will not be updated on the roster. To avoid this, change your username before signing up for a tournament or leave the tournament, change your Player ID so that it is 100% accurate and then rejoin the tournament.


Player Eligibility

Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both players responsibility to verify the eligibility of all players playing in the match. If a player uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

If the opposing player has an ineligible player present, you must tell the opposing player to replace that player with an eligible player. You must have given the player the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the player does not substitute their ineligible player, please report the scores in your player's favour and provide proof of the ineligible player in the game lobby.

Controller Settings


Players are responsible for ensuring that their controller configuration is correct at all times.

Maps & Modes


Gunfight Maps

Atrium
Bazaar
Cargo
Docks
Gulag Showers
Hill
King

Pine
Rust
Shipment
Shoot House
Speedball
Stack

Please see the Overview section of this tournament for the default maps for each round, this changes weekly.

Match Settings


Best of 1 All Rounds, Finals are Best of 3

All matches are Best of 1, the finals are Best of 3. Please see the Overview Section for Map Choices.

Cross-Platform

This tournament is cross-platform meaning that PC, PS4 & Xbox One players are all permitted to compete. Both Controller and Keyboard/Mouse are permitted also.

Game Session Setup

Players must select Multiplayer - Private Match - Custom Games - Game Setup - Game Mode - Gunfight - Map - Change to match the Overview Map for that round. The settings below will then be automatically be applied for Gunfight, NO changes need to be made.

The host should then invite the opposing player using their Activision ID as shown on the Match Fixture page. Once all players are in, the host may start the match.


Gunfight

Game

Time Limit 40 Seconds
Round Win Limit 6 Rounds
Win By Two Rule Disabled
Win By Two Max Rounds 8 Rounds
Round Switch 2 Rounds
Match Start Time 15 Seconds
Round Start Time 5 Seconds
Skip Infil Disabled
Practice Round Disabled
Input Swap Allowed Enabled
Codcaster Enabled

Advanced

Time to Capture Zone 3 Seconds
Spawn Capture Zone Enabled
Objective Modifiers Disabled
Dog Tags Heals Disabled
Win Condition Health
Switch Spawns Enabled
Blast Shield Modifier 65%
Blast Shield Damage Clamp 100 Points
Tactical Equipment Time 2 Seconds
Loadouts Random
Change Loadout 2 Rounds

Gameplay

Spawn Camera Enabled
Hardcore Mode Disabled
Realism Mode Disabled
Spawn Ammo Mags Normal
Headshots Only Disabled
Health Steal Disabled
Cranked Timer Disabled
Allow Field Upgrades Enabled
Field Upgrade Charge Rate Normal
Field Upgrade Score Modifier Normal
Perks Disabled
Equipment Delay 5 Seconds
Equipment Protection Disabled

Player

Number of Lives 1 Life
Max Health 100 (Normal)
Health Regeneration None
Tactical Sprint Enabled
Allow Revives Disabled
Show Enemy Death Location Disabled
Downed Health 40 Points
Downed Revived Health Half (50)
Downed Bleedout Timer Unlimited
Downed Revive Time 2.5 Seconds
Downed Give Up Time 1 Second

Team

SpectatingTeam Only
3rd Person Spectating Disabled
Killcam Enabled
Final Killcam Final Kill
Enable Mini Map No
Radar Always On Disabled
Weapon Pings On Minimap Only When UAV Active
Weapon Pings On Compass Enabled
Enemy On Compass Enabled
Respawn Delay None
Wave Spawn Delay None
Suicide Spawn Delay None
Force Respawn Enabled
Team Assignment Enabled
Friendly Fire Disabled
Team Kill Punish Limit 2 Kills

Matches


Server Issues

In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.

If the tournament is cancelled it will be announced on the EGL_Europe twitter page and EGL - Global Discord channel. The tournament title will also be adjusted to reflect this outcome.


Match Delay

Matches must be played in their entirety unless both players agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.

Failure to complete a match or report the scores within 45 minutes of receiving the match fixtures will result in disqualification for both players due to inactivity.

Players may not delay the match for more than fifteen (15) minutes between each round. If a player delays the start for longer than fifteen (15) minutes, the other player should report a no show and provide proof of the delay occurring.

The player that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.


Forfeits

In order for a player to forfeit, the opposing player must leave or end the match immediately after they have captured proof of their accusation. Players will not be forfeited if the opposing player do not leave the game and the map is completed.

Players will forfeit a map for the following reasons:

  • Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing player.
  • Hosting a match with the incorrect Match Settings shown below.

Player Disconnections

If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as anytime prior to the first round in the match being scored.

If a player disconnects after the game has started, the following rules apply:

If a player disconnects after a round has been scored in the match by either player, the host needs to restart the match and invite the disconnected player, they should then replicate the rounds already scored and continue as normal from the point that the player originally disconnected.

If both players disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.


Incorrect Match Settings

It is the hosting players responsibility to ensure that the match settings are as outlined below in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.

In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the player that did not leave will receive the win for that map.

In the instance that the hosting player has the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.

The hosting player will not forfeit the map if the non-hosting player does not leave the match and the map is completed.


Hosting Order

A players seed is indicated by the number next to their name on the tournament bracket. The highest seed is defined as the player with the seed closest to 0.

The hosting player is as follows:

Map 1

Highest Seed

Map 2

Lowest Seed

Map 3

Highest Seed

Reporting


Match Result

Both players are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.

Tournament brackets will be updated automatically once both players have reported the match.

In the instance that only one player reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.

Disputed Result

In the instance that both players report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

Evidence

In the event of a dispute, the player that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.

If the disputing player is unable to provide valid evidence for the reason that they disputed, then their player will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.

No Shows


No Shows

A player has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.

No Show Proof

If you have reported a no-show and the opposing player has disputed, you must provide video evidence that you have invited all members of the opposing player to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both players being made to play the round.

Cheating


We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.

Evidence Policy


We strongly recommend that you obtain photo or video evidence showing the outcome of every match.


User Conversations

All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs
Emails
Private Messages
PSN Messages
XBL Messages
Skype Messages
Tweets
Direct Messages

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.


Uploading Evidence

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Prnt.sc, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

Support


Support

If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.

Abusive Behaviour

Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.