Rocket League: Boost Cup
Please see the "Overview - Prizes" section for the prize summary.
View BracketGeneral Tournament
By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.
Player Eligibility
This tournament is open to players of any age and any user that resides within either the UK or Europe.
Prizing
The roster size for this tournament is limited to 1. The winning player can only receive prizing for one (1) player.
Players not listed on the Match Fixture page will not receive prizing under any circumstance.
Please note that in order for prizing to be available a minimum of eight (8) participants must compete in the tournament. Please see the "Overview - Prizes" section for a full break down on the prize summary.
Tournament Schedule
The tournament round start times are as follows:
Schedule
Tournament Start Time | 17:00 BST |
All other rounds are to start within 15 minutes of receiving the fixtures for that round.
Players will not be required to check in for this tournament.
Rosters
Minimum & Maximum Players
When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.
Player IDs
For this tournament, players must register their RocketID to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a players roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.
If your username is found to be incorrect or you have input an email address instead of your RocketID then you will be disqualified as this is strictly NOT allowed.
Substitutes
Players are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.
Roster Lock
Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.
Player Eligibility
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both players responsibility to verify the eligibility of all players playing in the match. If a player uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.
If the opposing player has an ineligible player present, you must tell the opposing player to replace that player with an eligible player. You must have given the player the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the player does not substitute their ineligible player, please report the scores in your favour and provide proof of the ineligible player in the game lobby.
Maps & Modes
Maps
Soccar
Aquadome |
Champions Field |
DFH Stadium |
Mannfield |
Neo Tokyo |
Starbase ARC |
Urban Central |
Utopia Coliseum |
Wasteland |
Match Settings
Best of 3
All matches are Best of 3, please see the Overview for the maps for each round.
Cross-Platform
This tournament is Cross-Platform. Meaning all PS4, Xbox One, PC & Nintendo Switch players can participate.
Controller Type
Both Controller and Keyboard and Mouse are acceptable controller methods in this tournament.
Game Session Setup
The hosting player will host the match by going to Play - Private Match - Create Private Match.
The host should then invite the player to the lobby using the opponents RocketID found on the Match Fixture page and then proceed to change the Game Settings as shown below:
Game Settings
Game Mode | Soccar |
Arena | See the Overview for Maps |
Match Time | 5 Minutes |
Team Size | 1v1 |
Bot Difficulty | No Bots |
Team Settings | N/A |
Mutator Settings | No Changes |
Region | Europe |
Joinable By | Party Only |
How To Win
The first team to win the 2 out of 3 games will win that round of the tournament and proceed to the next round of the tournament.
Required Proof
How to Show Proof
Users must record proof of all matches in the case of dispute. Once you have done this upload the image to either Imgur, Prnt.sc, Photobucket, Twitter (tag @EGL_Europe), Imageshack or any other photo uploading site.
Proof should be of the final scoreboard, for example:
We will also accept live footage streamed via Twitch, Mixer, YouTube etc but only clips of the match scores/results.
Matches
Server Issues
In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.
If the tournament is cancelled it will be announced on the EGL_Europe twitter page and EGL - Global Discord channel. The tournament title will also be adjusted to reflect this outcome.
Incorrect Match Settings
It is the hosting players responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and/or the players in the lobby are clearly visible (depending on the accusation) and then immediately report this to the admin.
In the instance that the hosting player has the correct match settings and you leave the game before it is completed, the player that did not leave will receive the win for that match.
Forfeits
In order for a player to forfeit, the opposing player must leave the match as soon as they have gathered evidence of the opposing player violating the tournament rules.
Players will forfeit a round for the following reasons:
- Leaving a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing player.
- Hosting a match with the incorrect Match Settings shown above.
- Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.
Player Disconnections
If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as the time before ANY goals are scored by either player within the current map.
If a player disconnects after a goal has been scored by either player, the player with disconnection issues need to gather proof of when the disconnection took place and present this to the admin for them to make a decision.
If both players disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.
Match Delay
Matches must be played in their entirety unless both players agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.
Failure to complete a match or report the scores within 35 minutes of receiving the match fixtures will result in disqualification for both players due to inactivity.
Players may not delay the match for more than five (5) minutes between each map. If a player delays the start for longer than 5 minutes, the other player should report the scores in their favour and provide proof of the delay occurring.
The player that did not delay must provide video proof showing that this 5 minute delay did occur.
Hosting Order
A players seed is indicated by the number next to their username on the tournament bracket. The highest seed is defined as the player with the seed closest to 0.
The hosting player is as follows:
Map 1
Highest Seed |
Map 2
Lowest Seed |
Map 3
Highest Seed |
The player that is not hosting will choose which spawn (side) they wish to start on. Please see the Overview to view how to choose map picks/bans.
Match Lag
If the host begins to lag in the middle of a match, you must ensure that you capture valid video proof and then complete the remainder of the match. If you wish to make a complaint about the host once the match has been completed, please dispute the result of a match and contact a member of staff immediately and provide your video proof showing the lag that occurred.
Reporting
Match Result
Both players are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both players have reported the match.
In the instance that only one player reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.
Disputed Result
In the instance that both players report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
Evidence
In the event of a dispute, the player that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.
If the disputing player is unable to provide valid evidence for the reason that they disputed, then they will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.
No Shows
No Shows
A player has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.
No Show Proof
If you have reported a no-show and the opposing player has disputed, you must provide video evidence that you have invited all members of the opposing player to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both players being made to play the round.
Cheating
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.
Evidence Policy
We strongly recommend that you obtain photo or video evidence showing the outcome of every match.
User Conversations
All conversations between users are not considered evidence. This includes, but is not limited to:
AIMs |
Emails |
Private Messages |
PSN Messages |
XBL Messages |
Skype Messages |
Tweets |
Direct Messages |
Evidence Requirements
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
Uploading Evidence
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Prnt.sc, Photobucket, Twitter or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Support
Support
If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.
Abusive Behaviour
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.