Fortnite: Kill Frenzy Cup

los invitamos al gran torneo de fortnite de Abril donde jugaran con sus rivales para llegar a la final y ganar el premio de $50usd espero verlos en este torneo!

View Bracket

Game & Platform

Fortnite

Game Account Required

Epic Games Display Name

Date & Time

Format

Single Elimination

2v2

The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.

General Tournament

By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.

Player Eligibility

This tournament is open to players of any age and any nationality.

Prizing

The roster size for this tournament is limited to 2. The winning team can only receive prizing for two (2) players. 

Players not listed on the Match Fixture page will not receive prizing under any circumstance.

Please note that in order for prizing to be available a minimum of eight teams must participate in the tournament.

Tournament Schedule

The tournament round start times are as follows:

Schedule

Round One18:00 BST

Other rounds are allowed to start once the previous round is completed.

Teams will not be required to check in for this tournament.

Rosters

Minimum & Maximum Players

When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.

Player IDs

For this tournament, players must register their unique game account (found in the profile section) on their EGL profile. All Player IDs on a team’s roster must be valid.

Roster Lock

Player IDs are stored when tournament brackets are generated, meaning that any changes made to a player's ID after a tournament has started will not be reflected for that specific tournament.

Substitutes

Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.

Player Eligibility

Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match prior to starting a match. By allowing the match to start, both teams agree that the players in the lobby when the match is started are allowed to participate in the whole match series, even if some of the players in the lobby are not listed on the Match Fixture page.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the ineligible player shows up between maps/rounds, you must give the team the required ten (10) minutes to replace their ineligible player. If the team does not substitute their ineligible player, do not start the match or allow the match to be started.

Match Settings

Matchmaking Region

The matchmaking region of every player has to be set to EU. 

Game Session Setup

The captain of the hosting team will host a public SQUAD game session. The hosting player will then invite his teammate and their opponents to the game session and start matchmaking.

How To Win

The team with the most kills at the end of the game session will be awarded the win. If there is a tie in kills, we will use “life duration” time to determine a tie breaker.

Kill Frenzy

Teams will party up as a SQUAD with your opponents. The teams that have queued up together are NOT ALLOWED to contribute/cause the death of the player(s) they're competing against within that game.  Players caught doing so will be forfeited from their match.

Examples of sabotage include but are not limited to:

  • Breaking or weakening opponent's built or non built structures or cover by any means.
  • Causing opponents to miss shots or miss opportunities for advancing their scores in any way shape or form.
  • Building in front ofs your opponent.
  • Boogie Bombing your opponent. The use of a boogie bomb on your opponent at any point in the game are subject to disqualifications.

Any claims of this happening must be submitted in video form either in the match dispute or through a ticket on the website. We will not accept screenshots in this case.

Restrictions

The are no restrictions in place.

Matches

Match Formats

Teams will play matches in the following formats, depending upon the tournament round:

All roundsBest of 1 (First team to win 1 game wins the match.)

Server Issues

In the event of server issues arising, tournaments may be postponed.

Any postponement affects games yet to be played and games in progress.

If both captains wish to, games are permitted to go ahead at the teams’ own risk and any result will stand, regardless of any issues players may or may not have.

Match Delay

Matches must be played in their entirety unless both teams agree to delay the match. The match must still be completed before the start time & date of the next tournament round, as listed under the Tournament Schedule.

Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.

Teams may not delay the match for more than ten (10) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps, they will forfeit that map.

Teams that delay a match for more than twenty (20) minutes will forfeit the whole match.

The team that did not delay must provide video proof showing that this ten (10) or twenty (20) minute delay did occur.

Player Disconnections

If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as the time before ANY points are scored by either team within the current map.

If a player disconnects after points have been scored by either team, the affected player should attempt to reconnect. If they are unable to do so, the team can continue playing or forfeit the map.

If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.

Incorrect Match Settings

It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.

In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.

In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.

The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.

Forfeits

In order for a team to forfeit, the opposing team must leave or end the map immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.

Teams will forfeit a map for the following reasons:

  • Leaving or ending a map prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
  • Hosting a match with the incorrect Match Settings shown above.
  • Delaying a match by more than ten (10) minutes in between maps.

Hosting

Hosting

The higher seeded team is responsible for setting up the game and inviting the other team. A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.

Reporting

Match Result

Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.

Tournament brackets will be updated automatically once both teams have reported the match.

In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.

Disputed Result

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

Evidence

In the event of a dispute, both teams will be asked to provide evidence of their match victory. Please see the Evidence Policy section below to find out what evidence is required.

If neither team is able to provide evidence of their match victory, both teams will be removed from the tournament.

No Shows

No Shows

A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no show, please click on the 'Opponent No Show' button on the Match Fixture page.

No Show Proof

If you have a no show issue, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no show deadline.

Cheating

We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.

Evidence Policy

We strongly recommend that you obtain photo evidence showing the outcome of every match.

User Conversations

All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs
Emails
Private Messages
PSN Messages
XBL Messages
Skype Messages
Tweets
Direct Messages

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.

Uploading Evidence

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

Support

Support

If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.

Abusive Behaviour

Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site wide ban.