Musimundo Super Domingo Finales
View BracketGeneral Tournament
By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.
Player Eligibility
This tournament is open to players of any age and any nationality.
Tournament Schedule
The tournament round start times are as follows:
Schedule
Round One | 18:00 BST |
All following rounds | within 15 minutes of receiving the match notification |
Rosters
Minimum & Maximum Players
When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.
Game IDs
All Game IDs on a team’s roster must be valid. Spelling, spaces and characters must be exact, but do not need to be case sensitive.
Roster Lock
User game ID's are stored when tournament brackets are generated, meaning that any changes made to a user's game ID after a tournament has started will not be reflected for that specific tournament.
Pickups
Teams are not permitted to use a pickup at any point in a match. A pickup is defined as someone who is not listed on the Match Fixture page.
Player Eligibility
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match prior to starting a match. By allowing the match to start, both teams agree that the players in the lobby when the match is started are allowed to participate in the whole match series, even if some of the players in the lobby are not listed on the Match Fixture page.
If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the ineligible player shows up between maps/rounds, you must give the team the required ten (10) minutes to replace their ineligible player. If the team does not substitute their ineligible player, do not start the match or allow the match to be started.
Controller Settings
Players are responsible for ensuring that their controller configuration is correct at all times.
Maps & Modes
Maps
Escalation
Dam |
Forge Blitz |
Foundation |
Harbour |
Impact |
Lift |
Reclaimed |
Matches
Match Delay
Matches must be played in their entirety unless both teams agree to delay the match. The match must still be completed before the start time & date of the next tournament round, as listed under the Tournament Schedule.
Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.
Teams that delay a match for more than fifteen (15) minutes will forfeit the whole match.
The team that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.
Incorrect Match Settings
It is the hosting team’s responsibility to ensure that the match settings are as outlined below in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.
In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.
In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.
The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.
Forfeits
In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.
Teams will forfeit a map for the following reasons:
- The violation of the Character Restrictions listed under the Restrictions below by any player.
- Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
- Hosting a match with the incorrect Match Settings shown below.
- The host disconnecting after the first 30 seconds or after a kill has been made.
Player Disconnections
If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.
If a player disconnects after the game has started, the following rules apply:
Host Disconnection
If the host disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.
If the host disconnects after 30 seconds or after a kill has been made, the hosting team will forfeit that map.
If both teams disagree over when the host disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.
Match Interruptions
If random player(s) enter the room you must tell them to leave immediately. If the player(s) leave immediately without disrupting the match, the match should continue. If the player(s) disrupt the match, the match is to be ended and resumed from the score at which the player(s) entered and played for the time remaining when the match was ended.
If both teams disagree over when the interruption took place, video proof must be provided that shows the scores and time at which the interruption took place, as well as the players in the lobby.
Restrictions
Character Restrictions
Each team is only allowed one iteration of any character on the team at one time irrespective of character skin. For example, “Vintage Kait” is the same as “Armored Kait”. Please review event-specific rules pages for full listings of character appropriate iterations and duplicates |
A single COG team is only allowed 2 female characters |
Color Blast characters are banned in all competitive play |
A single team may only use one Day of the Dead Character and/or one Spectre Character |
A single COG team is only allowed one Zombie character. If a Zombie character is used, a non-Zombie iteration of that character may not be used as well. Ex: Zombie Dom and Commando Dom cannot be used at the same time |
Game Mode Rules
Games will be played with the following rules:
Escalation
Game Mode Rules
Fill with Bots | Off |
Bot Difficulty | Casual |
Round Score Limit | 210 |
Respawn Escalation | Normal |
DBNO Time | 15 |
Friendly Fire | On |
Weapon Respawns | After Pickup |
Weapon Tuning | Competitive (2.5) |
Weapon Substitutions
Weapon Substitutions | None |
Starting Loadout
1. | Lancer |
2. | Gnasher |
3. | Snub Pistol |
Hosting
If one team at match time does not contain at least one player who can host, the opposing team will host the map. If both teams cannot agree on a suitable host to play on, a member of staff must be contacted immediately.
Hosting Order
A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.
The Higher Seeded Team will choose to act as Team A or Team B during the Map Ban process.
Map Bans can be done through Xbox Live or other communication channels, each team need to comment on the match fixture with their choices after the process has been done.
Team A
Map Ban 1 |
Team B
Map Ban 1 |
Team A
Map Ban 2 |
Team B
Map Ban 2 |
Team A
Map Pick |
After that, team B picks faction for the match
Lag Test
When requested by the opposing team, a lag test must be completed prior to starting the match. This is a test round that does not count towards the match result, and uses the standard game settings that will be used during the match on a different map.
If the opposing team is not happy with the host after having performed a lag test, the hosting team must switch hosts.
Match Lag
If the host begins to lag in the middle of a match, you must ensure that you capture valid proof and then complete the remainder of the match. If you wish to make a complaint about the host once the match has been completed, please dispute the result of a match and contact a member of staff immediately.
Reporting
Match Result
Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both teams have reported the match.
In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.
Disputed Result
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
Evidence
In the event of a dispute, both teams will be asked to provide evidence of their match victory. Please see the Evidence Policy section below to find out what evidence is required.
If neither team is able to provide evidence of their match victory, both teams will be removed from the tournament.
No Shows
No Shows
A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no show, please click on the 'Opponent No Show' button on the Match Fixture page.
No Show Proof
If you have a no show issue, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no show deadline.
Cheating
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.
Evidence Policy
We strongly recommend that you obtain photo evidence showing the outcome of every match.
User Conversations
All conversations between users are not considered evidence. This includes, but is not limited to:
AIMs |
Emails |
Private Messages |
PSN Messages |
XBL Messages |
Skype Messages |
Tweets |
Direct Messages |
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Evidence Requirements
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
Uploading Evidence
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Support
Support
If you have a problem with your match, please click on the 'Submit Ticket' button found on the Match Fixture page. You can view and respond to all of your support tickets here.
Abusive Behaviour
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site wide ban.