General Tournament
Sign Up
By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.
Player Eligibility
This tournament is open to European players only.
This tournament is for non-professional players only.
Entrants must be 16 years or older and all entrants under the age of 18 must have the consent of a parent or guardian.
By signing up to this tournament players agree to adhere to the competition rules. EGL and Aston Villa FC reserve the right to remove players from the tournament if it is discovered that a player is below the age of 16 or has played FIFA 19 in any professional capacity.
Check In
Players will not be required to check in for this tournament.
Tournament Schedule
The tournament round start times are as follows:
Round One | 18:00 GMT |
All further rounds are to be started as soon as the match fixture is available.
Match Settings
Game Mode | Online Friendlies |
Team Size | 1v1 |
Team Level | Any |
Half Length | 6 Minutes |
Controls | Any |
Game Speed | Normal |
Squad Type | Online |
Weather | Sunny / Clear |
How To Compete
Game Session Setup
You must first add the opposing player to your Xbox Live/ PSN friends list using their player ID shown on the match fixture page. Once the opposing player has accepted the friend request, you should go to Online > Online Friendlies > New Friendly Season > Invite your opponent.
How To Win
The player with the most goals at the end of the game session will be awarded the win.
Draw
If the game ends in a draw, you have to continue playing into extra time and penalty shootout until a winner is decided.
Restrictions
Formations
Players may only use FIFA preset formations.
Matches
Best of 1
All matches are Best of 1 and are decided after one game.
Server Issues
In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.
If the tournament is cancelled it will be announced on the EGL_Online twitter page and Discord channel. The tournament title will also be adjusted to reflect this outcome.
Match Delay
Matches must be played in their entirety unless both teams agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.
Failure to complete a match or report the scores within a one (1) hour of receiving the match fixtures will result in disqualification for both teams due to inactivity.
Teams may not delay the match for more than fifteen (15) minutes between each round. If a team delays the start for longer than fifteen (15) minutes, the other team should report the scores in their favour and provide proof of the delay occurring.
The team that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.
Pauses
Teams are allowed to pause for tactical, substitution or game related reasons. Pauses should only be for valid reasons and players may be punished for abusing this feature.
Player Disconnections
The match is to be paused and the disconnected player should attempt to reconnect. When the pause reaches the ten (10) minute limit, the match must be continued or forfeited.
If a player disconnects after the game has started, the following rules apply:
Both players should provide video evidence of the disconnection with the current score. If possible an admin may ask players to carry on from half-time. Any red cards must remain and the player should intentionally create a sending off. All goals will continue and the aggregate score will be calculated.
Forfeits
In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.
Teams will forfeit a map for the following reasons:
- Abusing the pause feature.
- Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
- Hosting a match with the incorrect Match Settings shown above.
- Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.
Rosters
Minimum & Maximum Players
When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.
Player IDs
For this tournament, players must register their unique game account (found in the profile section) on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.
If your username is found to be incorrect this is strictly not allowed and will result in team disqualification. Inputting your email address instead of your unique username is strictly not allowed and will result in team disqualification.
Substitutes
Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.
Roster Lock
Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.
Player Eligibility
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match. If a team uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.
If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the team does not substitute their ineligible player, please report the scores in your teams favour and provide proof of the ineligible player in the game lobby.
Reporting
Match Result
Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both teams have reported the match.
In the instance that only one team reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.
Disputed Result
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
Evidence
In the event of a dispute, the team that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.
If the disputing team is unable to provide valid evidence for the reason that they disputed, then their team will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.
Hosting
Hosting
This tournament does not feature map bans. The higher seeded team will be the hosting team (home team) and select the stadium for the match. A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0. The lower seeded team will select the right side (away team) of the lobby.
No Shows
No Show
A team has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.
No Show Proof
If you have reported a no-show and the opposing team has disputed, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both teams being made to play the round.
Behaviour, Fair Play & Punishments
Match Completion
Players must aim to complete all matches in which they play or are scheduled to play in the tournament, regardless of the circumstances. Any players that considered to have purposefully failed to complete a match may have disciplinary action taken against them.
Cheating
EGL and Aston Villa FC have a zero tolerance policy for cheating. Players caught cheating, glitching, or abusing in-game mechanics in anyway may be permanently banned from the EGL site and all future competitions.
Punishments
In instances where EGL and Aston Villa FC feel a player has broken, or attempted to break, the rules outlined on this page - or to gain an advantage through unfair play - then they may take punitive action. This could include expulsion from the tournament and a ban on participation in future events.
Retroactive Action
EGL and Aston Villa reserve the right to take retroactive action on any player should they feel necessary to do so. This includes withholding of any prizes won and removal from any events they qualified for as a result of any activity retroactive action has been taken on.
Collusion & Bribery
Collusion or bribery in any form, between one or more parties is strictly prohibited and any players suspected of it will be thoroughly investigated with any required action taken as a result.
Rude & Abusive Behaviour
All players are expected to behave in a respectful manner towards other individuals they encounter either directly or indirectly throughout the tournament.
Any player who uses, or is found to have used rude and/or abusive behaviour to another individual may face punitive action.
Reporting
If a player believes that an opponent has breached any of the behavioural or fair play rules outlined on this page then they must report the offending player, along with any supporting evidence, as soon as possible. This report will then be investigated by administrators any action required will be taken.
Evidence Policy
User Conversations
All conversations between users are not considered evidence. This includes, but is not limited to:
AIMs |
Emails |
Private Messages |
PSN Messages |
XBL Messages |
Skype Messages |
Tweets |
Direct Messages |
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Evidence Requirements
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
Uploading Evidence
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Support
Support
If you have a problem with your match, please click on the 'Submit Ticket' button found on the Match Fixture page. You can view and respond to all of your support tickets here.