This tournament is open to players of any age and any nationality.
The roster size for this tournament is limited to 3. The winning player can only receive prizing for three (3) player.
Players not listed on the Match Fixture page will not receive prizing under any circumstance.
Please note that in order for prizing to be available a minimum of eight players must participate in the tournament.
The tournament round start times are as follows:
|Round One||18:00 BST|
Other rounds are allowed to start once the previous round is completed.
Players will not be required to check in for this tournament.
Minimum & Maximum Players
When registering for a tournament, Users must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Users will not be able to select more than the maximum number of players indicated on the tournament sign up module.
For this tournament, players must register their Brawl Stars Account Name to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.
If your username is found to be incorrect or you have input an email address instead of your Brawl Stars Account Name then you will be disqualified as this is strictly NOT allowed.
Players are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.
Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both teams responsibility to verify the eligibility of all players playing in the match. If a team uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.
If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player. If the team does not substitute their ineligible player, please report the scores in your favour and provide proof of the ineligible player in the game lobby.
Maps & Modes
The map rotations will be the following:
|Hard Rock Mine|
|Twist & Shoot|
All matches are to be played using the following settings:.
|Game Mode||Gem Grab, Brawl Ball, Heist|
How To Compete
Best of 3
All matches are Best of 3. The winning team is the team that has won the majority of the maps.
Game Session Setup
The hosting team must set up the match. The host must send their teammates and opponents the team code (select the chat bubble in the top right-hand corner of the game screen, select "Create Team Code") by posting it in the Match Comments for that round, then select "View Details" for that match to access the match comments.
Teammates and opponents should then join the host's team (select the chat bubble, then select "Join with Code", enter the host's code and select join) and select the character they wish to play as.
How To Win
The team that has won 2 out of 3 of the maps wins the round. In the event of a draw in any of the game modes, the teams should replay the same mode immediately after completion.
Players are responsible for their own technical issues, including hardware, software and/or internet issues. Matches will not be rescheduled because of technical issues and matches will be played nevertheless.
If the tournament is cancelled it will be announced on the EGL_Online twitter page and Discord channel. The tournament title will also be adjusted to reflect this outcome.
Incorrect Match Settings
It is the hosting teams responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record proof of what is wrong, ensuring that the scores, time, incorrect rules and/or the players in the lobby are clearly visible (depending on the accusation) and then immediately report this to the admin.
In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that match.
In order for a team to forfeit, the opposing team must leave the match as soon as they have gathered evidence of the opposing team violating the tournament rules.
Teams will forfeit a round for the following reasons:
- Leaving a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
- Hosting a match with the incorrect Match Settings shown above.
- Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.
Players are responsible for their internet connection, and in case they drop, their team must continue the match in 2v3.
Matches must be played in their entirety. Maximum permitted time to delay a match is fifteen (15) minutes. After this time a No-show report should be made and proof given of that no-show. Follow the No-Show procedures.
Failure to complete a match or report the scores within a suitable amount of time of receiving the match fixtures will result in disqualification for both teams due to inactivity.
Teams may not delay the match for more than fifteen (15) minutes between each round. If a team delays the start for longer than fifteen (15) minutes, the other team should report the scores in their favour and provide proof of the delay occurring.
The team that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.
A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.
The hosting team is as follows:
Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both players have reported the match.
In the instance that only one team reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
In the event of a dispute, the team that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.
If the disputing team is unable to provide valid evidence for the reason that they disputed, then the team will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.
A team has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page and provide video or photographic evidence that clearly shows your attempt to invite and the time limit being reached.
No Show Proof
If you have reported a no-show and the opposing team has disputed, you must provide video evidence that you have invited all players to play prior to the fifteen (15) minute no-show deadline. Failure to do so will result in the no-show claim being voided and both teams being made to play the round.
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.
We strongly recommend that you obtain photo or video evidence showing the outcome of every match.
All conversations between users are not considered evidence. This includes, but is not limited to:
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing team.
Evidence that does not meet the above criteria will not be considered.
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user violating this rule will be subject to a site-wide ban.