PUBG: Last One Standing Cup

€25 to Winning Player*

View Bracket

Game & Platform

PUBG

Mobile

Date & Time

Friday, Mar 15th 2019

18:00 GMT

Format

Single Elimination

1v1

The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.

General Tournament


By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.


Player Eligibility

This tournament is open to players of any age and any nationality.


Prizing

The roster size for this tournament is limited to 1. The winning player can only receive prizing for one (1) player.

Players not listed on the Match Fixture page will not receive prizing under any circumstance.

Please note that in order for prizing to be available a minimum of eight players must participate in the tournament.


Tournament Schedule

The tournament round start times are as follows:

Schedule

Round One 18:00 GMT

Other rounds are allowed to start once the previous round is completed.

Players will not be required to check in for this tournament.

Rosters


Minimum & Maximum Players

When registering for a tournament, Users must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Users will not be able to select more than the maximum number of players indicated on the tournament sign up module.


Player IDs

For this tournament, players must register their PUBG Account Name to their EGL Game & Social Accounts section on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces, case sensitivity and characters must be exact.

If your username is found to be incorrect or you have input an email address instead of your PUBG Account Name then you will be disqualified as this is strictly NOT allowed.


Substitutes

Players are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.

Roster Lock

Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.


Player Eligibility

Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both players responsibility to verify the eligibility of all players playing in the match. If a players uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

If the opposing player has an ineligible player present, you must tell the opposing player to replace that player with an eligible player. You must have given the player the required fifteen (15) minutes from match start time to substitute their ineligible player. If the player does not substitute their ineligible player, please report the scores in your favour and provide proof of the ineligible player in the game lobby.

Match Settings


All matches are to be played using the following settings:.

Game Rules

Game Mode Classic
Team Size 1v1
Server Europe
Map Erangel
Perspective Third-Person Perspective (TPP)
Lobby Size Duos
Player Settings Personalisation Allowed

How To Compete


Best of 1

All matches are Best of 1 and are decided after one game. The winning player is the player with the highest overall kill-count at the end of the match.


Game Session Setup

Either of the players can set up the match as the game is played on dedicated servers. The player that chooses to host will host a public DUOs game session. The hosting player will then invite their opponents to the game session and start matchmaking.


How To Win

The player with the most kills at the end of the game session will be awarded the win. If there is a tie in kills, we will use “life duration” time to determine a tiebreaker. If both players survive to the end of the round, the player who achieved the final kill on shall win the match.

Kills made after a match has concluded will not count. A match is considered concluded once all players from both teams have died.

Example: Player A is dead. Player D is still standing. If Player A gets a kill, that kill will count towards the players overall score. The second that player D dies, no other kills that occur after Player D's death will be counted.

Sabotage


Players will party up as a DUO with their opponent. The players that have queued up together are NOT ALLOWED to contribute/cause the death of the player they're competing against within that game.
Players caught doing so will be disqualified from their match.

Examples of sabotage include but are not limited to:

  • Shooting your opponents, causing them to take damage, become knocked or resulting in their death.
  • Causing opponents to miss shots or miss opportunities for advancing their scores in any way shape or form.
  • Whilst in a vehicle, you are not allowed to run your opponents over.
  • Using any type of lethal or none lethal equipment against your opponent.

Examples of NONE sabotage include but are not limited to:

  • Kill stealing is NOT a form of sabotage.
  • Loot stealing is NOT a form of sabotage.
  • Following your opponents is NOT a form of sabotage.

Any claims of this happening must be submitted in video form and show all players usernames involved in the incident. Proof must be submitted either in the match dispute or through a ticket on the website. We will not accept screenshots in this case.

Matches


Server Issues

In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.

If the tournament is cancelled it will be announced on the EGL_Online twitter page and Discord channel. The tournament title will also be adjusted to reflect this outcome.


Incorrect Match Settings

It is the hosting player’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and/or the players in the lobby are clearly visible (depending on the accusation) and then immediately report this to the admin.

In the instance that the hosting player have the correct match settings and you leave the game before it is completed, the player that did not leave will receive the win for that match.


Forfeits

In order for a player to forfeit, the opposing player must leave the match as soon as they have gathered evidence of the opposing player violating the tournament rules.

Players will forfeit a round for the following reasons:

  • Leaving a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing player.
  • Hosting a match with the incorrect Match Settings shown above.
  • Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.

Player Disconnections

If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as the time before ANY points are scored by either player within the current match.

If a player disconnects after points have been scored by either player, the player with disconnection issues can continue playing with one player or forfeit the round.

If both players disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.


Match Delay

Matches must be played in their entirety unless both players agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.

Failure to complete a match or report the scores within an hour of receiving the match fixtures will result in disqualification for both players due to inactivity.

Players may not delay the match for more than fifteen (15) minutes between each round. If a player delays the start for longer than fifteen (15) minutes, the other player should report the scores in their favour and provide proof of the delay occurring.

The player that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.

Hosting


Hosting

As this is a Battle Royale game played on dedicated servers, we don't formally distinguish between hosts for this tournament. Both players should take the initiative to invite and/or message the other players about the game setup. Failure to do so can result in a forfeit.

Reporting


Match Result

Both players are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.

Tournament brackets will be updated automatically once both players have reported the match.

In the instance that only one player reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.

Disputed Result

In the instance that both players report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

Evidence

In the event of a dispute, the player that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.

If the disputing player is unable to provide valid evidence for the reason that they disputed, then the player will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.

No Shows


No Shows

A player has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.

No Show Proof

If you have reported a no-show and the opposing player has disputed, you must provide video evidence that you have invited all players to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both players being made to play the round.

Cheating


We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.

Evidence Policy


We strongly recommend that you obtain photo or video evidence showing the outcome of every match.


User Conversations

All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs
Emails
Private Messages
PSN Messages
XBL Messages
Skype Messages
Tweets
Direct Messages

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.


Uploading Evidence

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

Support


Support

If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.

Abusive Behaviour

Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user violating this rule will be subject to a site-wide ban.