This tournament is open to players of any age and any nationality.
The roster size for this tournament is limited to 1. The winning team can only receive prizing for one (1) player.
Players not listed on the Match Fixture page will not receive prizing under any circumstance.
Please note that in order for prizing to be available a minimum of eight (8) teams must participate in the tournament.
The tournament round start times are as follows:
|Round One||18:00 GMT|
All further rounds are to be started as soon as the match fixture is available.
Minimum & Maximum Players
When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.
For this tournament, players must register their unique game account (found in the profile section) on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.
If your username is found to be incorrect this is strictly not allowed and will result in team disqualification. Inputting your email address instead of your unique username is strictly not allowed and will result in team disqualification.
Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.
Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match. If a team uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.
If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the team does not substitute their ineligible player, please report the scores in your teams favour and provide proof of the ineligible player in the game lobby.
All matches are to be played using the following settings:.
|Game Mode||FIFA Ultimate Team|
|Half Length||6 Minutes|
How To Compete
Game Session Setup
You must first add the opposing player to your Xbox Live/ PSN friends list using their player ID shown on the match fixture page. Once the opposing player has accepted the friend request, you should go to Online > Ultimate Team > New Friendly Season > Invite your opponent.
How To Win
The player with the most goals at the end of the game session will be awarded the win.
If the game ends in a draw, you have to continue playing into extra time and penalty shootout until a winner is decided.
Players may only use FIFA 19 preset formations.
Loan players are not allowed. If your opponent is using one of them, make sure to record it, make a screenshot and dispute the contact support along with your proof.
Attribute cards are not allowed. If your opponent is using one of them, make sure to record it, make a screenshot and dispute the contact support along with your proof.
Best of 1
All matches are Best of 1 and are decided after one game.
In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.
If the tournament is cancelled it will be announced on the EGL_Online twitter page and Discord channel. The tournament title will also be adjusted to reflect this outcome.
Matches must be played in their entirety unless both teams agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.
Failure to complete a match or report the scores within a one (1) hour of receiving the match fixtures will result in disqualification for both teams due to inactivity.
Teams may not delay the match for more than fifteen (15) minutes between each round. If a team delays the start for longer than fifteen (15) minutes, the other team should report the scores in their favour and provide proof of the delay occurring.
The team that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.
Teams are allowed to pause for tactical, substitution or game related reasons. Pauses should only be for valid reasons and players may be punished for abusing this feature.
The match is to be paused and the disconnected player should attempt to reconnect. When the pause reaches the ten (10) minute limit, the match must be continued or forfeited.
If a player disconnects after the game has started, the following rules apply:
Both players should provide video evidence of the disconnection with the current score. If possible an admin may ask players to carry on from half-time. Any red cards must remain and the player should intentionally create a sending off. All goals will continue and the aggregate score will be calculated.
In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.
Teams will forfeit a map for the following reasons:
- Abusing the pause feature.
- Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
- Hosting a match with the incorrect Match Settings shown above.
- Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.
This tournament does not feature map bans. The higher seeded team will be the hosting team (home team) and select the stadium for the match. A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0. The lower seeded team will select the right side (away team) of the lobby.
Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both teams have reported the match.
In the instance that only one team reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
In the event of a dispute, the team that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.
If the disputing team is unable to provide valid evidence for the reason that they disputed, then their team will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.
A team has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.
No Show Proof
If you have reported a no-show and the opposing team has disputed, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both teams being made to play the round.
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.
We strongly recommend that you obtain photo or video evidence showing the outcome of every match.
All conversations between users are not considered evidence. This includes, but is not limited to:
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.