Call of Duty BO4: Search and Destroy Cup - CANCELLED

€50 to Winning Team* + €50 from last week's cancelled tournament. Cancelled due to a planned update in-game.

Game & Platform

Call of Duty: BO4

PlayStation 4

Date & Time

Monday, Dec 10th 2018

18:00 GMT

Format

Single Elimination

5v5

The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.

General Tournament


By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.


Player Eligibility

This tournament is open to players of any age and any nationality.


Prizing

The roster size for this tournament is limited to 5. The winning team can only receive prizing for five (5) players.

Players not listed on the Match Fixture page will not receive prizing under any circumstance.

Please note that in order for prizing to be available a minimum of eight (8) teams must participate in the tournament.


Tournament Schedule

The tournament round start times are as follows:

Schedule

Round One 18:00 GMT

Other rounds are allowed to start once the previous round is completed.

Teams will not be required to check in for this tournament.

Rosters


Minimum & Maximum Players

When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.


Player IDs

For this tournament, players must register their unique game account (found in the profile section) on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive.

If your username is found to be incorrect this is strictly not allowed and will result in team disqualification. Inputting your email address instead of your unique username is strictly not allowed and will result in team disqualification.


Substitutes

Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.

Roster Lock

Player IDs are stored when you enter a tournament, meaning that any changes made to a player's ID after they sign up for a tournament will not be updated on the roster. To avoid this change your username before signing up for a tournament or leave the tournament, change your game ID so that it is correct and then rejoin the tournament.


Player Eligibility

Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match. If a team uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the team does not substitute their ineligible player, please report the scores in your teams favour and provide proof of the ineligible player in the game lobby.

Controller Settings


Players are responsible for ensuring that their controller configuration is correct at all times.

Maps & Modes


Maps

Search & Destroy

Arsenal
Frequency
Gridlock
Hacienda
Payload

Matches


Match Delay

Matches must be played in their entirety unless both teams agree to delay the match. The match must still be completed before the start time & date of the next tournament round, as listed under the Tournament Schedule.

Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.

Teams may not delay the match for more than ten (10) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps, they will forfeit that map.

Teams that delay a match for more than twenty (20) minutes will forfeit the whole match.

The team that did not delay must provide video proof showing that this ten (10) or twenty (20) minute delay did occur.


Match Interruptions

If random player(s) enter the room you must tell them to leave immediately. If the player(s) leave immediately without disrupting the match, the match should continue. If the player(s) disrupt the match, the match is to be ended and resumed from the score at which the player(s) entered and played for the time remaining when the match was ended.

If both teams disagree over when the interruption took place, video proof must be provided that shows the scores and time at which the interruption took place, as well as the players in the lobby.


Forfeits

In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.

Teams will forfeit a map for the following reasons:

  • The use of a banned weapon, perk, attachment, or any other restricted item listed under the Restrictions below by any player. Using the equipment includes holding it while running or walking and/or placing it on the ground.
  • Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
  • Hosting a match with the incorrect Match Settings shown below.
  • The host disconnecting after the first 30 seconds or after a kill has been made.
  • Delaying a match by more than ten (10) minutes in between maps.

Player Disconnections

If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If a player disconnects after the game has started, the following rules apply:

Search and Destroy

The match is to continue until the current round has been completed. At this point, the host must end the game and allow ten (10) minutes for the disconnected player or another eligible player to re-join the lobby. The match will resume from the score and sides at which the game was ended.

If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.


Host Disconnection

If the host disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If the host disconnects after 30 seconds or after a kill has been made, the hosting team will forfeit that map.

If both teams disagree over when the host disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.


Incorrect Match Settings

It is the hosting team’s responsibility to ensure that the match settings are as outlined below in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.

In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.

In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.

The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.


Restrictions


Restricted Attachments

Rapid Fire
High Caliber
Laser Sight II
Max Load
Steady Grip
Rocket Cache
High Explosive

Restricted Optics

Fast Lock

Restricted Scorestreaks

UAV
Care Package
Counter UAV
Mantis
Sentry

Restricted Wildcards

Overkill
Primary Operator Mod
Secondary Operator Mod

Restricted Weapons

Titan
Hades
VKM 750
MOG 12
SG12

Restricted Perks

Skulker
Gung-Ho
Team Link
Tracker

Restricted Specialists

Nomad

Restricted Gear

Acoustic Sensor

Restricted Special Issue Equipment

Tac-Deploy

Game Mode Rules


Players must select Multiplayer - Custom Games - Options - Change Map and Game Mode - Search and Destroy - CWL Search and Destroy. The settings below will then be automatically applied to Search and Destroy.

Search & Destroy

Win Conditions

Time Limit 1.5 Minutes
Round Limit Unlimited
Round Win Limit 6 Rounds

Spawn

Number of Lives Per Player 1 Life
Respawn Delay Disabled
Force Respawn Enabled
Wave Spawn Delay Disabled
Suicide Penalty Disabled
Team Killed Penalty Disabled
Select Spawn Disabled
Number of Lives Per Team Unlimited

Advanced

Bomb Timer 45 Seconds
Plant Timer 5 Seconds
Defuse Timer 7.5 Seconds
Multi Bomb Disabled
Switch Sides Every Round
Silent Plant Enabled

Gameplay

Pre-Match Timer 15 Seconds
Pre-Round Timer 5 Seconds
Mini-Map Normal
Explosive Delay Disabled
Killcam Enabled
Scorestreak Delay 10 Seconds
Multiplier 1
Reveal Fog of War Enabled

Party Settings


When in the lobby select Social (Y - Xbox, △ - PS4) - Manage Party - Party Settings. You should then apply the following settings:

Party Settings

Party Privacy Invite Only
Player Limit 10
Voice Chat Channels Party

Specialist Settings


Choose the correct game mode settings. The settings below will then be automatically applied to Specialist Settings.

Roster

Specialists All Set to Value 1 - Nomad will be set to 0

Health and Damage

Health 150
Manual Healing Enabled Enabled
Manual Heal Regeneration Speed Normal
Friendly Fire Enabled
Teamkill Kick Limit Disabled
Headshots Only Disabled
Hit Indicator Enabled
Competitive Rules Enabled

Create a Class

Custom Classes Enabled
Selections Allowed 10

Position Draft Settings

Draft Enabled Enabled
Draft Time 30 Seconds
Minimum Time Size None

Cooldowns

Specialist Weaponry Enabled
Specialist Weaponry Cooldown Normal
Specialist Weaponry Ready on Respawn Disabled
Equipment Enabled
Equipment Cooldown Normal
Equipment Ready on Respawn Disabled

Lobby Settings

Choose the correct game mode settings. The settings below will then be automatically applied to Lobby Settings.

Team Assignment Open
Team Change In-Game Enabled
CODCasting Enabled
3rd Person Spectating Disabled
Dynamic Map Elements Enabled
Revenge Voice Disabled

Battlechatter Disabled
Announcer Enabled
Best Play Enabled
3rd Person Gestures Disabled
Gesture Camera Control Disabled

Hosting


The host of the match must be a resident of one of the following countries:

United Kingdom
Ireland
France
Spain
Portugal
Germany
Holland
Belgium
Luxembourg
Austria
Poland
Switzerland
Italy
Norway
Finland
Sweden
Denmark

If one team at match time does not contain at least one player who can host, the opposing team will host all the maps. If both teams cannot agree on a suitable host to play on, a member of staff must be contacted immediately.


Hosting Order

A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.

The hosting team is as follows:

Map 1

Highest Seed

Map 2

Lowest Seed

Map 3

Highest Seed

Map 4

Lowest Seed

Map 5

Highest Seed

The team that is not hosting will choose which spawn (side) they wish to start on.


Lag Test

When requested by the opposing team, a lag test must be completed prior to starting the match. This is a test round that does not count towards the match result, and uses the standard game settings that will be used during the match on a different map.

If the opposing team is not happy with the host after having performed a lag test, the hosting team must switch hosts.

Match Lag

If the host begins to lag in the middle of a match, you must ensure that you capture valid proof and then complete the remainder of the match. If you wish to make a complaint about the host once the match has been completed, please dispute the result of a match and contact a member of staff immediately.

Reporting


Match Result

Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.

Tournament brackets will be updated automatically once both teams have reported the match.

In the instance that only one team reports the match result, the result will automatically be confirmed after ten (10) minutes. Please do not contact support in this time as you will cancel the timer.

Disputed Result

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

Evidence

In the event of a dispute, the team that has disputed will be asked to provide proof of their accusation. Please see the Evidence Policy section below to find out what evidence is required.

If the disputing team is unable to provide valid evidence for the reason that they disputed, then their team will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.

No Shows


No Shows

A team has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no-show, please click on the 'Opponent No Show' button on the Match Fixture page.

No Show Proof

If you have reported a no-show and the opposing team has disputed, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both teams being made to play the round.

Cheating


We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.

Evidence Policy


We strongly recommend that you obtain photo or video evidence showing the outcome of every match.


User Conversations

All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs
Emails
Private Messages
PSN Messages
XBL Messages
Skype Messages
Tweets
Direct Messages

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.


Uploading Evidence

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Imgur, Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

Support


Support

If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.

Abusive Behaviour

Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site-wide ban.