Conquest Cup

€50 to Winning Team

View Bracket

Game & Platform



Date & Time

Monday, Sep 17th 2018

18:00 BST


Single Elimination


The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.

General Tournament

By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.

Player Eligibility

This tournament is open to players of any age and any nationality.

Players must have at least sixteen (16) gods available for gameplay.



First Place €50 per team
Second Place 800 Gems per player
Third and Fourth Place 400 Gems per player
Fifth to Eight Place 200 Gems per player

Each team can only receive prizing for five (5) players. The rosters from the Final and Third place games are used to establish the prize eligible players, if a roster contains six (6) players.

Players not listed on the Match Fixture page will not receive prizing under any circumstance.

Hi Rez advise that players should not change their player name until after they have received any outstanding prizes. In doing so, players risk losing their prize.

Please note that in order for prizing to be available a minimum of eight teams must participate in the tournament.

Tournament Schedule

The tournament round start times are as follows:


Round One 18:00 GMT

Other rounds are allowed to start once the previous round is completed.

Teams will not be required to check in for this tournament.


Minimum & Maximum Players

When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module. 

Player IDs

For this tournament, players must register their unique game account (found in the profile section) on their EGL profile. All Player IDs on a team’s roster must be 100% valid and accurate. Spelling, spaces and characters must be exact, but do not need to be case sensitive. Inputting your email address instead of your unique username is strictly not allowed and will result in team disqualification.

Roster Lock

Player IDs are stored when tournament brackets are generated, meaning that any changes made to a player's ID after a tournament has started will not be reflected for that specific tournament.


Teams are not permitted to use a substitute at any point in a match. A substitute is defined as someone who is not listed on the Match Fixture page.

Player Eligibility

Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match. If a team uses an ineligible player in a match they will forfeit the match the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the ineligible player shows up between maps/rounds, you must give the team the required ten (10) minutes to replace their ineligible player. If the team does not substitute their ineligible player, please report the scores in your teams favour and provide proof of the ineligible player in the game lobby. 

Game Types

Conquest 5v5

Match Settings

All matches are to be played using the following settings:

General Settings

Custom Conquest
Game Name EGL - (Team A) vs (Team B)
Password Chosen by hosting team captain
Region Europe
God Picking Method Draft Pick (Conquest)
Party Size 5v5
Pick by Party Order No
Allow Spectator/ Record Demo Yes
Spawn Lane Minions Yes
Allow All Players to Chat in Game No
All Party Members Must be from the Same Clan: No
Starting Level 1
Starting Gold 1500


The newest God is not available for two weeks OR until a new god is released, whichever comes first, during the time of the Tournament. This does NOT count towards the four (4) bans each team receives. If a team bans the new release god, it will count towards one (1) of their four (4) bans for that game.


Match Formats

Teams will play matches in the following formats, depending upon the tournament round:

All rounds Best of 1 (First team to win 1 game wins the match.)

Default Maps

The default maps for each round are as follows:

All Rounds Conquest

Server Issues

In the event of server issues arising, tournaments may be postponed.

Any postponement affects games yet to be played and games in progress.

If both captains wish to, games are permitted to go ahead at the teams’ own risk and any result will stand, regardless of any issues players may or may not have.

Match Delay

Matches must be played in their entirety unless both teams agree to delay the match. The match must still be completed before the start time & date of the next tournament round, as listed under the Tournament Schedule.

Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.

Teams may not delay the match for more than ten (10) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps, they will forfeit that map.

Teams that delay a match for more than twenty (20) minutes will forfeit the whole match.

The team that did not delay must provide video proof showing that this ten (10) or twenty (20) minute delay did occur.

Player Disconnections

If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If a player disconnects after the game has started, the following rules apply:


The match is to be paused and the disconnected player should attempt to reconnect. When the pause reaches the five (5) minute limit, the match must be continued or forfeited.

If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.

Incorrect Match Settings

It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.

In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.

In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.

The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.


Teams are allowed a total of three (3) pauses per game, totalling no more than five (5) minutes per pause.

Pauses should only be for valid reasons and players may be punished for abusing this feature.

Pauses during a team-fight are not permitted.


In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.

Teams will forfeit a map for the following reasons:

  • Not immediately un-pausing a game after the allocated pause limit of five (5) minutes has been reached.
  • Abusing the pause feature.
  • Picking an ineligible God.
  • Extreme levels of abusive or toxic behaviour.
  • Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
  • Hosting a match with the incorrect Match Settings shown above.
  • Delaying a match by more than ten (10) minutes in between maps.


Hosting Order

A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.

The hosting team is as follows:

General Settings

Map 1 (All rounds)
Highest Seed


Match Result

Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.

Tournament brackets will be updated automatically once both teams have reported the match.

In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.

Disputed Result

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.


In the event of a dispute, both teams will be asked to provide evidence of their match victory. Please see the Evidence Policy section below to find out what evidence is required.

If neither team is able to provide evidence of their match victory, both teams will be removed from the tournament.

No Shows

No Shows

A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no show, please click on the 'Opponent No Show' button on the Match Fixture page.

No Show Proof

If you have a no show issue, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no show deadline.


We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.

Evidence Policy

We strongly recommend that you obtain photo evidence showing the outcome of every match.

User Conversations

All conversations between users are not considered evidence. This includes, but is not limited to:

Private Messages
PSN Messages
XBL Messages
Skype Messages
Direct Messages

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.

Uploading Evidence

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.



If you have a problem with your match, please click on the 'Contact Support' button found on the Match Fixture page. You can view and respond to all of your support tickets here.

Abusive Behaviour

Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site wide ban.