Variant Cup

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Game & Platform

Call of Duty: WWII

PlayStation 4

Date & Time

Monday, Apr 16th 2018

19:00 BST

Format

Single Elimination

4v4

The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.

General Tournament


By signing up to this tournament all participants agree that they have read and accept the Terms of Service (ToS) and the Privacy Policy.


Player Eligibility

This tournament is open to players of any age and any nationality.


Tournament Schedule

The tournament round start times are as follows:

Schedule

Round One 17:00 BST
Round Two 18:00 BST
Quarter Finals 19:00 BST
Semi Finals 20:00 BST
Final 21:00 BST

Rosters


Minimum & Maximum Players

When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.


Game IDs

All Game IDs on a team’s roster must be valid. Spelling, spaces and characters must be exact, but do not need to be case sensitive.


Roster Lock

User game ID's are stored when tournament brackets are generated, meaning that any changes made to a user's game ID after a tournament has started will not be reflected for that specific tournament.

Pickups

Teams are not permitted to use a pickup at any point in a match. A pickup is defined as someone who is not listed on the Match Fixture page.


Player Eligibility

Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match prior to starting a match. By allowing the match to start, both teams agree that the players in the lobby when the match is started are allowed to participate in the whole match series, even if some of the players in the lobby are not listed on the Match Fixture page.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the ineligible player shows up between maps/rounds, you must give the team the required ten (10) minutes to replace their ineligible player. If the team does not substitute their ineligible player, do not start the match or allow the match to be started.

Controller Settings


Players are responsible for ensuring that their controller configuration is correct at all times.

Maps & Modes


The map rotations will be as following:

Hardpoint
Search & Destroy
Capture The Flag

Maps

Hardpoint

Ardennes Forest
Gibraltar
London Docks
Saint Marie Du Mont

Capture The Flag

Ardennes Forest
Flak Tower
London Docks

Search & Destroy

Ardennes Forest
London Docks
Saint Marie Du Mont
USS Texas

Matches


Match Delay

Matches must be played in their entirety unless both teams agree to delay the match. The match must still be completed before the start time & date of the next tournament round, as listed under the Tournament Schedule.

Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.

Teams may not delay the match for more than ten (10) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps, they will forfeit that map.

Teams that delay a match for more than twenty (20) minutes will forfeit the whole match.

The team that did not delay must provide video proof showing that this ten (10) or twenty (20) minute delay did occur.


Incorrect Match Settings

It is the hosting team’s responsibility to ensure that the match settings are as outlined below in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.

In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.

In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.

The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.


Forfeits

In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.

Teams will forfeit a map for the following reasons:

  • The use of a banned weapon, perk, attachment, or any other restricted item listed under the Restrictions below by any player. Using the equipment includes holding it while running or walking and/or placing it on the ground.
  • Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
  • Hosting a match with the incorrect Match Settings shown below.
  • The host disconnecting after the first 30 seconds or after a kill has been made.
  • Delaying a match by more than ten (10) minutes in between maps.

Player Disconnections

If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If a player disconnects after the game has started, the following rules apply:

Hardpoint

The match is to continue and the disconnected player should be re invited back to the lobby. The match is not to be ended at any point.

Search and Destroy

The match is to continue until the current round has been completed. At this point, the host must end the game and allow ten (10) minutes for the disconnected player or another eligible player to re-join the lobby. The match will resume from the score and sides at which the game was ended.

If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.

Capture The Flag

The match is to continue initially. If the disconnection occurred at the before the halftime interval then the host must end the game lobby and allow ten (10) minutes for the disconnected player or another eligible player to re-join the lobby. The match will resume from the halfway point with teams switching to opposing spawn locations. The score from each separate half will then be added together to find a winner.

If the disconnection happens after the half-way interval the match must continue to it’s conclusion.

Gridiron

TBC


Host Disconnection

If the host disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If the host disconnects after 30 seconds or after a kill has been made, the hosting team will forfeit that map.

If both teams disagree over when the host disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.


Match Interruptions

If random player(s) enter the room you must tell them to leave immediately. If the player(s) leave immediately without disrupting the match, the match should continue. If the player(s) disrupt the match, the match is to be ended and resumed from the score at which the player(s) entered and played for the time remaining when the match was ended.

If both teams disagree over when the interruption took place, video proof must be provided that shows the scores and time at which the interruption took place, as well as the players in the lobby.

Restrictions


Restricted Items

Player use of in-game fixed Turrets
Incendiary Shells

Restricted Attachments

High Caliber
Rapid Fire
FMJ
Rifle Grenade

Restricted Scorestreaks

Recon Aircraft
Counter Recon Aircraft
Care Package
Emergency Airdrop
Paratroopers
Molotov Cocktail

Restricted Equipment

S-Mine 44
Satchel Charge

Restricted Weapons

Lewis
MG 15
Bren
MG 42
M1 Bazooka
Panzerschreck

Restricted Basic Trainings

Espionage
Launched
Requisitions
Clandestine
Blitzkrieg
Rifleman
Lookout
Ordnance
Concussed
Bang

Restricted Divisions

Expeditionary Division

Game Mode Rules


Players must select “esports Modes”. The settings below will then be automatically applied.

Hardpoint

Game Rules

Time Limit 5 Minutes
Score Limit 250 Points
Activation Delay None
Location Order Normal
CODCaster Enabled

General Settings

Pre-Match Timer 15 Seconds
Team Change In-Game Enabled
Spectating Team Only
Spectating POV First Person Only
Killcam Enabled
Mini-Map Normal
Battle Chatter Disabled
Announcer Enabled

Lobby Options

Join-In-Progress Allowed
Intermission Disabled

Spawn Settings

Respawn Delay None
Force Respawn Enabled
Wave Spawn Delay Disabled
Suicide Penalty 2.5 Seconds
Team Kill Penalty None

Health and Damage

Hardcore Mode Disabled
Health Normal
Health Regeneration Normal
Friendly Fire Enabled
Number of Lives Unlimited
Teamkill Kick Limit Unlimited
Headshots Only Disabled
Explosive Delay None
Scorestreak Delay 15 Seconds


Capture the Flag

Game Rules

Time Limit 10 Minutes
Capture Limit Unlimited
Winning Conditions Flag Captures
Auto Return Time 30 Seconds
Pickup Time None
Enemy Carrier Delayed
Extra Time 1 Minute
CODCaster Enabled

General Settings

Pre-Match Timer 15 Seconds
Pre-Round Timer 5 Seconds
Team Change In-Game Enabled
Spectating Team Only
Spectating POV First Person Only
Killcam Enabled
Mini-Map Normal
Battle Chatter Disabled
Announcer Enabled

Spawn Settings

Respawn Delay 5 Seconds
Force Respawn Enabled
Wave Spawn Delay Disabled
Suicide Penalty None
Team Kill Penalty None

Health and Damage

Hardcore Mode Disabled
Health Normal
Health Regeneration Normal
Friendly Fire Enabled
Number of Lives Unlimited
Teamkill Kick Limit Unlimited
Headshots Only Disabled
Explosive Delay None
Scorestreak Delay 15 Seconds

Lobby Options

Join-In-Progress Allowed
Intermission Disabled


Search & Destroy

Game Rules

Round Length 1.5 Minutes
Score Limit 6 Points
Bomb Timer 45 Seconds
Plant Time 5 Seconds
Defuse Time 7.5 Seconds
Multi Bomb Disabled
Switch Sides Every Round
Silent Plant Disabled
CODCaster Enabled

General Settings

Pre-Match Timer 15 Seconds
Pre-Round Timer 5 Seconds
Team Change In-Game Enabled
Spectating Team Only
Spectating POV First Person Only
Killcam Enabled
Mini-Map Normal
Battle Chatter Disabled
Announcer Enabled

Spawn Settings

Respawn Delay None
Force Respawn Enabled
Wave Spawn Delay Disabled
Suicide Penalty None
Team Kill Penalty None

Health and Damage

Hardcore Mode Disabled
Health Normal
Health Regeneration Normal
Friendly Fire Enabled
Number of Lives 1 Life
Teamkill Kick Limit Unlimited
Headshots Only Disabled
Explosive Delay None
Scorestreak Delay 15 Seconds

Lobby Options

Join-In-Progress Allowed
Intermission Disabled


Gridiron

Game Rules

Time Limit 10 Minutes
Score Limit Unlimited
Ball Count 1
Carrier Armor Normal
Carry Score 7
Throw Score 3
Reset Time 15 Seconds
CODCaster Enabled

General Settings

Pre-Match Timer 15 Seconds
Pre-Round Timer 5 Seconds
Team Change In-Game Enabled
Spectating Team Only
Spectating POV First Person Only
Killcam Enabled
Mini-Map Normal
Battle Chatter Disabled
Announcer Enabled

Spawn Settings

Respawn Delay 5 Seconds
Force Respawn Enabled
Wave Spawn Delay Disabled
Suicide Penalty None
Team Kill Penalty None

Health and Damage

Hardcore Mode Disabled
Health Normal
Health Regeneration Normal
Friendly Fire Enabled
Number of Lives Unlimited
Teamkill Kick Limit Unlimited
Headshots Only Disabled
Explosive Delay None
Scorestreak Delay 15 Seconds

Lobby Options

Join-In-Progress Allowed
Intermission Disabled

Hosting


The host of the match must be a resident of one of the following countries:

United Kingdom
Ireland
France
Spain
Portugal
Germany
Holland
Belgium
Luxembourg
Austria
Poland
Switzerland
Italy
Norway
Finland
Sweden
Denmark

If one team at match time does not contain at least one player who can host, the opposing team will host all the maps. If both teams cannot agree on a suitable host to play on, a member of staff must be contacted immediately.


Hosting Order

A team's seed is indicated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.

The hosting team is as follows:

Map 1

Highest Seed

Map 2

Lowest Seed

Map 3

Highest Seed

Map 4

Lowest Seed

Map 5

Highest Seed

The team that is not hosting will choose which spawn (side) they wish to start on.


Lag Test

When requested by the opposing team, a lag test must be completed prior to starting the match. This is a test round that does not count towards the match result, and uses the standard game settings that will be used during the match on a different map.

If the opposing team is not happy with the host after having performed a lag test, the hosting team must switch hosts.

Match Lag

If the host begins to lag in the middle of a match, you must ensure that you capture valid proof and then complete the remainder of the match. If you wish to make a complaint about the host once the match has been completed, please dispute the result of a match and contact a member of staff immediately.

Reporting


Match Result

Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.

Tournament brackets will be updated automatically once both teams have reported the match.

In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.

Disputed Result

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.


Evidence

In the event of a dispute, both teams will be asked to provide evidence of their match victory. Please see the Evidence Policy section below to find out what evidence is required.

If neither team is able to provide evidence of their match victory, both teams will be removed from the tournament.

No Shows


No Shows

A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no show, please click on the 'Opponent No Show' button on the Match Fixture page.

No Show Proof

If you have a no show issue, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no show deadline.

Cheating


We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.

Evidence Policy


We strongly recommend that you obtain photo evidence showing the outcome of every match.


User Conversations

All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs
Emails
Private Messages
PSN Messages
XBL Messages
Skype Messages
Tweets
Direct Messages

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.


Uploading Evidence

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

Support