The administration team reserve the right to overrule any pre-stated tournament rules at any given point if deemed necessary.
This tournament is open to players of any age and any nationality.
The tournament round start times are as follows:
|Quarter Finals||19:00 GMT|
|Semi Finals||20:00 GMT|
Minimum & Maximum Players
When registering for a tournament, team captains must select the minimum number of players required to compete in that tournament, indicated on the tournament sign up module. Team captains will not be able to select more than the maximum number of players indicated on the tournament sign up module.
Only players listed on the Match Fixture page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match prior to starting a match. By allowing the match to start, both teams agree that the players in the lobby when the match is started are allowed to participate in the whole match series, even if some of the players in the lobby are not listed on the Match Fixture page.
If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. You must have given the team the required fifteen (15) minutes from match start time to substitute their ineligible player(s). If the ineligible player shows up between maps/rounds, you must give the team the required ten (10) minutes to replace their ineligible player. If the team does not substitute their ineligible player, do not start the match or allow the match to be started.
Teams are not permitted to use a pickup at any point in a match. A pickup is defined as someone who is not listed on the Match Fixture page.
All Game IDs on a team’s roster must be valid. Spelling, spaces and characters must be exact, but do not need to be case sensitive.
User game ID's are stored when tournament brackets are generated, meaning that any changes made to a user's game ID after a tournament has started will not be reflected for that specific tournament.
Players are responsible for ensuring that their controller configuration is correct at all times.
|Search and Destroy|
All matches are to be played using the following settings:
|Pre-Match Timer||30 Seconds|
|Pre-Round Timer||5 Seconds|
|Spectating POV||First Person Only|
|Streaks Persist Across Rounds||Disabled|
|Kill Streak Delay||None|
Spawn Settings All Modes
|Forced Respawn||Game Mode Dependant - See Game Rules Below|
|Wave Spawn Delay||None|
|Team Kill Penalty||None|
Health and Damage
|Old School Mode||Disabled|
|Number of Lives||Game Mode Dependant - See Game Rules Below|
|Team Kill Kick Limit||Unlimited|
Sub Machine Guns
Special Grenades x2
Seight of Hand
Dead Silence or Extreme Conditioning
Search & Destory Settings
|Round Length||2.5 Minutes|
|Score Limit||4 Points|
|Bomb Timer||45 Seconds|
|Plant Timer||7.5 Seconds|
|Defuse Timer||7.5 Seconds|
|Round Switch||Every Round|
|Respawn Delay (under Spawn Settings)||None|
|Number of Lives (under Health and Damage)||1|
Teams will play matches in the following formats, depending upon the tournament round:
|Round One||Best of 3 (First team to win 2 games wins the match.)|
|Round Two||Best of 3 (First team to win 2 games wins the match.)|
|Round Three||Best of 3 (First team to win 2 games wins the match.)|
|Round Four||Best of 3 (First team to win 2 games wins the match.)|
|Quarter Finals||Best of 3 (First team to win 2 games wins the match.)|
|Semi Finals||Best of 3 (First team to win 2 games wins the match.)|
|Final||Best of 5 (First team to win 3 games wins the match.)|
The default maps for each round are as follows:
|Map One||Map Two||Map Three||Map Four||Map Five|
|Search & Destroy||Search & Destroy||Search & Destory||Search & Destory||Search & Destroy|
Matches must be played in their entirety unless both teams agree to delay the match. The match must still be completed before the start time & date of the next tournament round, as listed under the Tournament Schedule.
Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.
Teams may not delay the match for more than ten (10) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps, they will forfeit that map.
Teams that delay a match for more than twenty (20) minutes will forfeit the whole match.
The team that did not delay must provide video proof showing that this ten (10) or twenty (20) minute delay did occur.
Incorrect Match Settings
It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.
In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.
In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.
The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.
If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.
If a player disconnects after the game has started, the following rules apply:
The match is to continue and the and the disconnected player should be re invited back to the lobby. The match is not to be ended at any point.
Search and Destroy
The match is to continue until the current round has been completed. At this point, the host must end the game and allow ten (10) minutes for the disconnected player or another eligible player to re-join the lobby. The match will resume from the score and sides at which the game was ended.
If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.
If the host disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.
If the host disconnects after 30 seconds or after a kill has been made, the hosting team will forfeit that map.
If both teams disagree over when the host disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.
If random player(s) enter the room you must tell them to leave immediately. If the player(s) leave immediately without disrupting the match, the match should continue. If the player(s) disrupt the match, the match is to be ended and resumed from the score at which the player(s) entered and played for the time remaining when the match was ended.
If both teams disagree over when the interruption took place, video proof must be provided that shows the scores and time at which the interruption took place, as well as the players in the lobby.
In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.
Teams will forfeit a map for the following reasons:
The use of a banned weapon, perk, attachment, or any other restricted item listed under the Restrictions above by any player. Using the equipment includes holding it while running or walking and/or placing it on the ground.
Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
Hosting a match with the incorrect Match Settings shown above.
The host disconnecting after the first 30 seconds or after a kill has been made.
Delaying a match by more than ten (10) minutes in between maps.
The host of the match must be a resident of one of the following countries:
If one team at match time does not contain at least one player who can host, the opposing team will host all the maps. If both teams cannot agree on a suitable host to play on, a member of staff must be contacted immediately.
A team's seed is incidcated by the number next to their team name on the tournament bracket. The highest seed is defined as the team with the seed closest to 0.
The hosting team is as follows:
|Map 1||Map 2||Map 3||Map 4||Map 5|
|Highest Seed||Lowest Seed||Highest Seed||Lowest Seed||Highest Seed|
The team that is not hosting will choose which spawn (side) they wish to start on.
When requested by the opposing team, a lag test must be completed prior to starting the match. This is a test round that does not count towards the match result, and uses the standard game settings that will be used during the match on a different map.
If the opposing team is not happy with the host after having performed a lag test, the hosting team must switch hosts.
If the host begins to lag in the middle of a match, you must ensure that you capture valid proof and then complete the remainder of the match. If you wish to make a complaint about the host once the match has been completed, please dispute the result of a match and contact a member of staff immediately.
Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the Match Fixture page.
Tournament brackets will be updated automatically once both teams have reported the match.
In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.
In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.
In the event of a dispute, both teams will be asked to provide evidence of their match victory. Please see the Evidence Policy section below to find out what evidence is required.
If neither team is able to provide evidence of their match victory, both teams will be removed from the tournament.
A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.
To report a no show, please click on the 'Opponent No Show' button on the Match Fixture page.
No Show Proof
If you have a no show issue, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no show deadline.
We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from the EGL site and all future competitions.
We strongly recommend that you obtain photo evidence showing the outcome of every match.
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.
All conversations between users are not considered evidence. This includes, but is not limited to:
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site wide ban.