LEGO Worlds Review

By Pointus Blankus on 18th March 2017

I could never get into Minecraft. I have nothing against it, but I just don’t have what it takes to be as creative as some of the famous Youtubers who spend all of their time playing Minecraft. Also I am more of a competitive gamer. I like playing games where there is a winner and a loser. Minecraft however is very different to this. With that in mind, in theory I should hate LEGO Worlds equally as much, but that is far from the case. Apart from gaming, my other real hobby is building LEGO. My bedroom is literally full of all things LEGO-related, including UNC editions of the LEGO Tiefighter, Batman Tumbler and even the recently released Porsche GT3 RS. I am a sucker for LEGO and when it was announced that LEGO Worlds would provide gamers with a platform to create their own environments using LEGO pieces, I was instantly sold.

Now that I have had some time to actually play the game, I have attempted to control my excitement to provide this honest opinion. I think it’s fair to compare the game to Minecraft. Unless like me, you’re a hardcore LEGO fan, people will naturally compare it to Minecraft as they provide similar experiences, but packaged in a different look and feel. LEGO Worlds doesn’t have a storyline. You play as a traveler who has access to a wide variety of tools, effectively allowing you to build whatever you want. In each of the worlds you travel, you have different tools and building blocks. Unlike other LEGO games that require you to follow some sort of narrative, LEGO Worlds allows you to make up your own stories and be a part of them too.

The game does restrict you at first, in order to help you learn the ropes. There is a tutorial mode that teaches you how to build and how to make the most out of the tools at your disposal. The various worlds allow you to build objects that simply aren’t possible anywhere. You’ll end up building worlds in the arctic, in forests and even in cities. You are even going to be travelling other worlds, which really gives the developers complete creative freedom to do what they want. You can use your rocket to travel to any world whenever you want. As you discover new worlds, you will uncover new objects that can be used for building. Using the discovery tool, you can add the new objects to your arsenal and then use them for building purposes in the future.

Of course, you also have the building tool. Here, you can use whatever LEGO brick you have access to, and create whatever you want, with only your imagination limiting or maximizing your creativity. It’s not the easiest game to master at first. Building complex objects can be tricky at first, but if you stick at it, you’ll quickly become accustomed to the build tool and will be able to create some very cool structures. The great thing is that you can even paint your creations using the paint gun. It sounds really sad, but I can actually relate to this, as I have a real paint gun to paint some of my LEGO bricks if I need to change their colours! Yes, that’s how serious I am about LEGO.

The aim of the game is to continue finding new types of brick to make your creations stand out even more. In order to do this, you have to traverse the worlds and explore. There are plenty of chests scattered around, and within them are bricks that you can unlock. You can also complete quests for people and they will reward you with new bricks. I cannot believe that there is an RPG element to LEGO Worlds, but I love it. It’s something that stands out from Minecraft, and the idea of doing quests to get more LEGO is genius. Most of the quests require you to build objects, taking pictures or capturing creatures made out of LEGO. At first, the quests are quite enjoyable. I often found that the quests are really difficult, primarily because I didn’t have the necessary equipment to even carry them out. It’s even more frustrating when you find out that the reward for a particular quest is just a bunch of studs.

As you visit new worlds, you also encounter dungeons that contain a lot of enemies, but if you manage to get through them, you’ll be rewarded with some very useful building equipment. The catch is that dying will result in a loss of some of your inventory. The rewards are worth it however, and it adds a level of complexity to the game that hasn’t been explored in other LEGO games before. Again, this all ties in with the RPG nature of LEGO Worlds, which is probably the biggest surprise to me. Instead of spending all of your time collecting bricks, you can engage in puzzle quests and LEGO versions of tomb raids!

All of the work you carry out is so that you can eventually use what you have to build your own world, and this is where LEGO Worlds shines the most. It’s literally a canvas for you to do what you desire. Unfortunately, you don’t get immediate access to this mode. You need to collect 100 gold bricks even before you can begin making your own world. It doesn’t sound like a lot, but in the context of the game, that’s a lot of gold bricks, and therefore it will take a lot of discovering before you even begin making your own world. Instead, I would have preferred if the developers gave us the option to create our own worlds right from the beginning, but with the option to keep traversing worlds to find new bricks that we can take back to improve our custom worlds.

Unfortunately, LEGO Worlds doesn’t quite live up to my expectations and this is primarily down to the bugs that it currently has. There were simply too many latency issues and the framerate kept dropping. I am playing on a normal PS4 rather than the PS4 Pro, but I expect the game to run perfectly fine on a PS4 too. Sometimes the worlds take a while to render, so you often end up standing in nothingness. It’s also worth noting that I played the game using a hard copy and perhaps a digital download may provide a better in-game experience.

I believe there will be DLC that provides new bricks, objects and characters to make your LEGO world livelier than it already is. Considering the game doesn’t cost the price of a traditional retail game, it also suggests that there will be a lot of options to buy add-ons, which I don’t necessarily have an issue with as I am a fan of all things LEGO.

LEGO Worlds may slightly restrict your creative abilities by forcing you to explore more than you may want to, but by doing that, it often combines some excellent RPG elements to the game to keep things fresh. You’re ultimately buying a game that will eventually allow you to build your own worlds using LEGO bricks, and apart from the visual latency issues that I faced, the experience of building was satisfying and challenging. There is a huge amount of repetition in this game, but when it comes to creating, the level of repetition will be purely down to how limited your imagination is. Strangely, I enjoy playing this game more on a 200” projector more than the likes of FIFA or Battlefield. LEGO Worlds brings out a calmer side in me, which isn’t a trait that most other games are capable of doing. The success or failure of the game will be very much dependent on the add-ons that are introduced. If the developers are able to release high quality content and the new items are priced well, LEGO Worlds could very well become a franchise with legs to go the distance.



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